Author Topic: [Java Code] New interlude Newbie System  (Read 1380 times)

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Offline Eglezakioc

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[Java Code] New interlude Newbie System
« on: February 22, 2011, 01:48:13 PM »
Well i decide to make a new interlude newbie system for my project and i will share it and here :)
Code: [Select]
What is it? when you login u receive a message "are you newbie?press .yes" when you press it you will able to see your text....Well lets start...
Code: [Select]
if (activeChar.isNewbie())
{
  activeChar.sendMessage("Are you new?Press .yes if you are");

                        }
            }

Code: [Select]
--- java/net/sf/l2j/gameserver/GameServer.java (revision 147)
+++ java/net/sf/l2j/gameserver/GameServer.java (working copy)
@@ -209,6 +209,7 @@
 import net.sf.l2j.gameserver.handler.usercommandhandlers.PartyInfo;
 import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
 import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Banking;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Yes;
 import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
 import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats;
 import net.sf.l2j.gameserver.idfactory.IdFactory;
@@ -625,8 +626,10 @@
 
  if(Config.BANKING_SYSTEM_ENABLED)
  _voicedCommandHandler.registerVoicedCommandHandler(new Banking());
+
+ if(Config.ONLINE_PLAYERS)
+ _voicedCommandHandler.registerVoicedCommandHandler(new Yes());
 
-
  _log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");

Now make
Code: [Select]
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 147)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -963,6 +963,7 @@
     public static boolean     ALT_GAME_FLAGED_PLAYER_CAN_USE_GK;
     public static boolean       SHOW_WELCOME_HTML_ON_PLAYER_LOGIN;
     public static int           TRADE_UNITS;
+    public static boolean       Yes;
     /** Custom Project Modifications - End */
     
     /** FloodProtector - Start */
@@ -2069,6 +2070,7 @@
                 STARTING_TITLE  = L2JModSettings.getProperty("StartingTitle", "Something");
                 SHOW_WELCOME_HTML_ON_PLAYER_LOGIN = Boolean.parseBoolean(L2JModSettings.getProperty("ShowWelcomeHtmlOnLogin", "False"));
                 TRADE_UNITS                        = Integer.parseInt(L2JModSettings.getProperty("TradeUnits", "250"));
+                Yes = Boolean.parseBoolean(L2JModSettings.getProperty("Yes", "True"));
                 /** Custom Project Modifications - End */

Now make yes.java to voiced command handlers
Code: [Select]
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Online.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Yes.java (revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Yes.java (revision 0)
@@ -0,0 +1,39 @@
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;


import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
*
* @author Iklesos
*
* this class...
* shows the amount of online players to any1 who calls it.
*/
public class Yes implements IVoicedCommandHandler
{


private static final String[] VOICED_COMMANDS = { "yes" };

public boolean useVoicedCommand(String command, L2PcInstance player, String target)
{
if (command.equalsIgnoreCase("yes"))
{
player.sendMessage("+getName()+");
player.sendMessage("So you are new right?Welcome to our server and dont forget to vote for us!");
player.sendMessage("your text");
player.sendMessage("your text");
player.sendMessage("your text");
player.sendMessage("your text");
player.sendMessage("your text");
player.sendMessage("your text");
player.sendMessage("your text");
player.sendMessage("your text");
}return true;

}



public String[] getVoicedCommandList()
{
   return VOICED_COMMANDS;
}
}
\ No newline at end of file

And now...
Code: [Select]
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties (revision 147)
+++ java/config/l2jmods.properties (working copy)
@@ -289,3 +289,8 @@
+# Allows user to use .yes Command
+# Default : True
+Newbie system = True

Creadits to me :)
P.S.: dont forget to make the file Yes not yes (with Y)
« Last Edit: March 09, 2011, 01:02:33 PM by Eglezakioc »

Offline Eglezakioc

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Re: [Java Code] New interlude Newbie System
« Reply #1 on: March 09, 2011, 01:01:22 PM »
UPDATE: I must inform you that now i test it and it work sure 100%!!!!

Offline G4mB1t

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Re: [Java Code] New interlude Newbie System
« Reply #2 on: March 09, 2011, 03:53:38 PM »
And whats the point of doing this? o.O

Offline Eglezakioc

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Re: [Java Code] New interlude Newbie System
« Reply #3 on: March 10, 2011, 06:12:53 AM »
And whats the point of doing this? o.O

for my fun ok? whats your problem

Post Merge: March 10, 2011, 06:42:06 AM
Ill lock it !
« Last Edit: March 10, 2011, 06:42:06 AM by Eglezakioc »