Author Topic: [Preview] L2J Engi - The Real Interlude Project  (Read 1475 times)

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Offline Engi

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[Preview] L2J Engi - The Real Interlude Project
« on: December 29, 2011, 06:36:58 AM »
As our title says:

L2J Engi is based on clear l2j with a lot of modifications too! It support Interlude [C6] client.

What is our main goal?

The main goal of L2J Engi is:
1. Provide you and your players a stable and unique l2 enviroment
2. Correct all missing/damaged Interlude features
3. Increase your server security
4. Correct all skill values using Freya-Hi5 changes
5. Rework all quests from python to java
6. Write things from sql to XML
7. Use unique and useful mods [to provide a enjoyable game]

Why to choose us:
1. Fast support
2. Low prices
3. Quality in our work
4. We are working on detail

Features of L2JEngi is:
This will be edited soon!

Protection of L2JEngi:
This will be edited soon!


This topic will be fully edited when we will finish the "test" mode![

The first compiled pack for tests will be released in:
Project Progress: 65%



Project site: www.l2jengi.com
« Last Edit: December 29, 2011, 12:30:27 PM by Engi »

Offline Engi

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Re: [Preview] L2J Engi - The Real Interlude Project
« Reply #1 on: December 29, 2011, 12:48:11 PM »
All opinions are acceptable  :)

Some things ready on pack

XMLised things working on pack.

List:

 WalkerRoutes.xml
 WalkerRoutes.xml
 armorsets.xml
 char_template.xml
 enchant_skill_tree.xml
 fish.xml
 fishing_skill_tree.xml
 helper_buff_list.xml
 henna.xml
 lvl_up_data.xml
 pets_stats.xml
 pledge_skill_tree.xml
 skill_spellbooks.xml
 skill_tree.xml
 static_objects.xml
 summon_items.xml
 teleports.xml
 zones.xml





A new flood protector with a lot of action is now available!  8)  ::)

Config:

Code: [Select]
#============================================================#
#                       Flood Protectors                     #
#============================================================#

# ---------------------------------------------------------------------------
# Floodprotector Options
# ---------------------------------------------------------------------------
# The following settings can be applied to each feature:
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
# LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail', 'banchat'), valid only if PunishmentLimit is greater than 0
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'

# UseItem - item usage flooding
FloodProtectorUseItemInterval = 4
FloodProtectorUseItemLogFlooding = True
FloodProtectorUseItemPunishmentLimit = 0
FloodProtectorUseItemPunishmentType = none
FloodProtectorUseItemPunishmentTime = 0

# RollDice - rolling dice flooding
FloodProtectorRollDiceInterval = 42
FloodProtectorRollDiceLogFlooding = False
FloodProtectorRollDicePunishmentLimit = 0
FloodProtectorRollDicePunishmentType = none
FloodProtectorRollDicePunishmentTime = 0

# Firework - firework flooding
FloodProtectorFireworkInterval = 42
FloodProtectorFireworkLogFlooding = False
FloodProtectorFireworkPunishmentLimit = 0
FloodProtectorFireworkPunishmentType = none
FloodProtectorFireworkPunishmentTime = 0

# ItemPetSummon - item summonning and pet mounting flooding
FloodProtectorItemPetSummonInterval = 16
FloodProtectorItemPetSummonLogFlooding = false
FloodProtectorItemPetSummonPunishmentLimit = 0
FloodProtectorItemPetSummonPunishmentType = none
FloodProtectorItemPetSummonPunishmentTime = 0

# HeroVoice - hero voice flooding
FloodProtectorHeroVoiceInterval = 100
FloodProtectorHeroVoiceLogFlooding = False
FloodProtectorHeroVoicePunishmentLimit = 0
FloodProtectorHeroVoicePunishmentType = none
FloodProtectorHeroVoicePunishmentTime = 0

# GlobalChat - global chat flooding
FloodProtectorGlobalChatInterval = 5
FloodProtectorGlobalChatLogFlooding = False
FloodProtectorGlobalChatPunishmentLimit = 2
FloodProtectorGlobalChatPunishmentType = banchat
FloodProtectorGlobalChatPunishmentTime = 1

# Subclass - subclass flooding
FloodProtectorSubclassInterval = 5
FloodProtectorSubclassLogFlooding = True
FloodProtectorSubclassPunishmentLimit = 5
FloodProtectorSubclassPunishmentType = kick
FloodProtectorSubclassPunishmentTime = 0

# DropItem - drop item flooding
FloodProtectorDropItemInterval = 5
FloodProtectorDropItemLogFlooding = False
FloodProtectorDropItemPunishmentLimit = 0
FloodProtectorDropItemPunishmentType = none
FloodProtectorDropItemPunishmentTime = 0

# ServerBypass - server bypass flooding
FloodProtectorServerBypassInterval = 5
FloodProtectorServerBypassLogFlooding = False
FloodProtectorServerBypassPunishmentLimit = 10
FloodProtectorServerBypassPunishmentType = kick
FloodProtectorServerBypassPunishmentTime = 0

# ServerBypass - multisell list request flooding
FloodProtectorMultiSellInterval = 2
FloodProtectorMultiSellLogFlooding = False
FloodProtectorMultiSellPunishmentLimit = 5
FloodProtectorMultiSellPunishmentType = kick
FloodProtectorMultiSellPunishmentTime = 0

# All kind of other transactions - to/from pet, private store, warehouse, destroy
FloodProtectorTransactionInterval = 10
FloodProtectorTransactionLogFlooding = False
FloodProtectorTransactionPunishmentLimit = 10
FloodProtectorTransactionPunishmentType = kick
FloodProtectorTransactionPunishmentTime = 0

# Manufacture
FloodProtectorManufactureInterval = 0
FloodProtectorManufactureLogFlooding = False
FloodProtectorManufacturePunishmentLimit = 0
FloodProtectorManufacturePunishmentType = none
FloodProtectorManufacturePunishmentTime = 0

# Manor
FloodProtectorManorInterval = 30
FloodProtectorManorLogFlooding = False
FloodProtectorManorPunishmentLimit = 0
FloodProtectorManorPunishmentType = none
FloodProtectorManorPunishmentTime = 0

# CharacterSelect - attempts to load character
FloodProtectorCharacterSelectInterval = 30
FloodProtectorCharacterSelectLogFlooding = False
FloodProtectorCharacterSelectPunishmentLimit = 0
FloodProtectorCharacterSelectPunishmentType = none
FloodProtectorCharacterSelectPunishmentTime = 0

# PacketUnknown - attempts to send unknown packets
FloodProtectorUnknownPacketsInterval = 5
FloodProtectorUnknownPacketsLogFlooding = False
FloodProtectorUnknownPacketsPunishmentLimit = 3
FloodProtectorUnknownPacketsPunishmentType = kick
FloodProtectorUnknownPacketsPunishmentTime = 0

# Party Invitation - attempts to invite into party
FloodProtectorPartyInvitationInterval = 5
FloodProtectorPartyInvitationLogFlooding = False
FloodProtectorPartyInvitationPunishmentLimit = 0
FloodProtectorPartyInvitationPunishmentType = none
FloodProtectorPartyInvitationPunishmentTime = 0

# General Say Action (also VoiceCommands) - attempts say something
FloodProtectorSayActionInterval = 5
FloodProtectorSayActionLogFlooding = False
FloodProtectorSayActionPunishmentLimit = 2
FloodProtectorSayActionPunishmentType = banchat
FloodProtectorSayActionPunishmentTime = 1

# Move Action - attempts move to a location
FloodProtectorMoveActionInterval = 1
FloodProtectorMoveActionLogFlooding = False
FloodProtectorMoveActionPunishmentLimit = 0
FloodProtectorMoveActionPunishmentType = none
FloodProtectorMoveActionPunishmentTime = 0

# Macro - attempts to Macro system
FloodProtectorMacroInterval = 8
FloodProtectorMacroLogFlooding = True
FloodProtectorMacroPunishmentLimit = 6
FloodProtectorMacroPunishmentType = kick
FloodProtectorMacroPunishmentTime = 0




Future Addon [its already coded]


A new bot protector is ready to launch!

Protected actions:
  • PvP kills
  • Pk kills
  • Party kills
  • Clan kills
  • Same IP kills

This system is finished.Lets wait to commit it.

Offline Akken*

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Re: [Preview] L2J Engi - The Real Interlude Project
« Reply #2 on: December 29, 2011, 05:48:22 PM »
All opinions are acceptable  :)

Some things ready on pack

XMLised things working on pack.

List:

 WalkerRoutes.xml
 WalkerRoutes.xml
 armorsets.xml
 char_template.xml
 enchant_skill_tree.xml
 fish.xml
 fishing_skill_tree.xml
 helper_buff_list.xml
 henna.xml
 lvl_up_data.xml
 pets_stats.xml
 pledge_skill_tree.xml
 skill_spellbooks.xml
 skill_tree.xml
 static_objects.xml
 summon_items.xml
 teleports.xml
 zones.xml





A new flood protector with a lot of action is now available!  8)  ::)

Config:

Code: [Select]
#============================================================#
#                       Flood Protectors                     #
#============================================================#

# ---------------------------------------------------------------------------
# Floodprotector Options
# ---------------------------------------------------------------------------
# The following settings can be applied to each feature:
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
# LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail', 'banchat'), valid only if PunishmentLimit is greater than 0
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'

# UseItem - item usage flooding
FloodProtectorUseItemInterval = 4
FloodProtectorUseItemLogFlooding = True
FloodProtectorUseItemPunishmentLimit = 0
FloodProtectorUseItemPunishmentType = none
FloodProtectorUseItemPunishmentTime = 0

# RollDice - rolling dice flooding
FloodProtectorRollDiceInterval = 42
FloodProtectorRollDiceLogFlooding = False
FloodProtectorRollDicePunishmentLimit = 0
FloodProtectorRollDicePunishmentType = none
FloodProtectorRollDicePunishmentTime = 0

# Firework - firework flooding
FloodProtectorFireworkInterval = 42
FloodProtectorFireworkLogFlooding = False
FloodProtectorFireworkPunishmentLimit = 0
FloodProtectorFireworkPunishmentType = none
FloodProtectorFireworkPunishmentTime = 0

# ItemPetSummon - item summonning and pet mounting flooding
FloodProtectorItemPetSummonInterval = 16
FloodProtectorItemPetSummonLogFlooding = false
FloodProtectorItemPetSummonPunishmentLimit = 0
FloodProtectorItemPetSummonPunishmentType = none
FloodProtectorItemPetSummonPunishmentTime = 0

# HeroVoice - hero voice flooding
FloodProtectorHeroVoiceInterval = 100
FloodProtectorHeroVoiceLogFlooding = False
FloodProtectorHeroVoicePunishmentLimit = 0
FloodProtectorHeroVoicePunishmentType = none
FloodProtectorHeroVoicePunishmentTime = 0

# GlobalChat - global chat flooding
FloodProtectorGlobalChatInterval = 5
FloodProtectorGlobalChatLogFlooding = False
FloodProtectorGlobalChatPunishmentLimit = 2
FloodProtectorGlobalChatPunishmentType = banchat
FloodProtectorGlobalChatPunishmentTime = 1

# Subclass - subclass flooding
FloodProtectorSubclassInterval = 5
FloodProtectorSubclassLogFlooding = True
FloodProtectorSubclassPunishmentLimit = 5
FloodProtectorSubclassPunishmentType = kick
FloodProtectorSubclassPunishmentTime = 0

# DropItem - drop item flooding
FloodProtectorDropItemInterval = 5
FloodProtectorDropItemLogFlooding = False
FloodProtectorDropItemPunishmentLimit = 0
FloodProtectorDropItemPunishmentType = none
FloodProtectorDropItemPunishmentTime = 0

# ServerBypass - server bypass flooding
FloodProtectorServerBypassInterval = 5
FloodProtectorServerBypassLogFlooding = False
FloodProtectorServerBypassPunishmentLimit = 10
FloodProtectorServerBypassPunishmentType = kick
FloodProtectorServerBypassPunishmentTime = 0

# ServerBypass - multisell list request flooding
FloodProtectorMultiSellInterval = 2
FloodProtectorMultiSellLogFlooding = False
FloodProtectorMultiSellPunishmentLimit = 5
FloodProtectorMultiSellPunishmentType = kick
FloodProtectorMultiSellPunishmentTime = 0

# All kind of other transactions - to/from pet, private store, warehouse, destroy
FloodProtectorTransactionInterval = 10
FloodProtectorTransactionLogFlooding = False
FloodProtectorTransactionPunishmentLimit = 10
FloodProtectorTransactionPunishmentType = kick
FloodProtectorTransactionPunishmentTime = 0

# Manufacture
FloodProtectorManufactureInterval = 0
FloodProtectorManufactureLogFlooding = False
FloodProtectorManufacturePunishmentLimit = 0
FloodProtectorManufacturePunishmentType = none
FloodProtectorManufacturePunishmentTime = 0

# Manor
FloodProtectorManorInterval = 30
FloodProtectorManorLogFlooding = False
FloodProtectorManorPunishmentLimit = 0
FloodProtectorManorPunishmentType = none
FloodProtectorManorPunishmentTime = 0

# CharacterSelect - attempts to load character
FloodProtectorCharacterSelectInterval = 30
FloodProtectorCharacterSelectLogFlooding = False
FloodProtectorCharacterSelectPunishmentLimit = 0
FloodProtectorCharacterSelectPunishmentType = none
FloodProtectorCharacterSelectPunishmentTime = 0

# PacketUnknown - attempts to send unknown packets
FloodProtectorUnknownPacketsInterval = 5
FloodProtectorUnknownPacketsLogFlooding = False
FloodProtectorUnknownPacketsPunishmentLimit = 3
FloodProtectorUnknownPacketsPunishmentType = kick
FloodProtectorUnknownPacketsPunishmentTime = 0

# Party Invitation - attempts to invite into party
FloodProtectorPartyInvitationInterval = 5
FloodProtectorPartyInvitationLogFlooding = False
FloodProtectorPartyInvitationPunishmentLimit = 0
FloodProtectorPartyInvitationPunishmentType = none
FloodProtectorPartyInvitationPunishmentTime = 0

# General Say Action (also VoiceCommands) - attempts say something
FloodProtectorSayActionInterval = 5
FloodProtectorSayActionLogFlooding = False
FloodProtectorSayActionPunishmentLimit = 2
FloodProtectorSayActionPunishmentType = banchat
FloodProtectorSayActionPunishmentTime = 1

# Move Action - attempts move to a location
FloodProtectorMoveActionInterval = 1
FloodProtectorMoveActionLogFlooding = False
FloodProtectorMoveActionPunishmentLimit = 0
FloodProtectorMoveActionPunishmentType = none
FloodProtectorMoveActionPunishmentTime = 0

# Macro - attempts to Macro system
FloodProtectorMacroInterval = 8
FloodProtectorMacroLogFlooding = True
FloodProtectorMacroPunishmentLimit = 6
FloodProtectorMacroPunishmentType = kick
FloodProtectorMacroPunishmentTime = 0




Future Addon [its already coded]


A new bot protector is ready to launch!

Protected actions:
  • PvP kills
  • Pk kills
  • Party kills
  • Clan kills
  • Same IP kills

This system is finished.Lets wait to commit it.



aCis got all of them till now, any unique part of the project?

Offline Engi

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Re: [Preview] L2J Engi - The Real Interlude Project
« Reply #3 on: December 30, 2011, 04:47:11 AM »
aCis got all of them till now, any unique part of the project?
Well dear akken these are some basic "features" already installed on our project.Our project is still on "maintenance" mode [65%]you will see our "unique parts" soon....stay tuned ;)

P.s.: aCis is a well-coded IL pack BUT now its not free...

Offline Akken*

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Re: [Preview] L2J Engi - The Real Interlude Project
« Reply #4 on: December 30, 2011, 05:16:08 AM »
aCis got all of them till now, any unique part of the project?
Well dear akken these are some basic "features" already installed on our project.Our project is still on "maintenance" mode [65%]you will see our "unique parts" soon....stay tuned ;)

P.s.: aCis is a well-coded IL pack BUT now its not free...

its free i got access just on sources and i use it on my faction server who said it is not free... you just need to help them and they will give you access on sources

Offline Engi

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Re: [Preview] L2J Engi - The Real Interlude Project
« Reply #5 on: December 30, 2011, 06:01:51 AM »
aCis got all of them till now, any unique part of the project?
Well dear akken these are some basic "features" already installed on our project.Our project is still on "maintenance" mode [65%]you will see our "unique parts" soon....stay tuned ;)

P.s.: aCis is a well-coded IL pack BUT now its not free...

its free i got access just on sources and i use it on my faction server who said it is not free... you just need to help them and they will give you access on sources

ok my friend dont go offtopic

Offline maximilion2

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Re: [Preview] L2J Engi - The Real Interlude Project
« Reply #6 on: February 04, 2012, 08:23:45 AM »
acis has become stupid project.. we need free pojects to scn just like this one :D
Engi i have 40 friends of mine who will use your project ;)

Offline Tryskell

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Re: [Preview] L2J Engi - The Real Interlude Project
« Reply #7 on: March 17, 2012, 10:56:48 AM »
acis has become stupid project.. we need free pojects to scn just like this one :D
Engi i have 40 friends of mine who will use your project ;)
Hater gonna hate. More you hate, more I'm happy. Continue to whine and cry like a pig, nonfactor. I bet you can't even help in a simple way to improve packs you use. You can't say a single negative thing on aCis, except the fact you can't leech it anymore.



About the pack itself... The fatal question... Based on ?

Based on regular L2J server, that is simply not possible. And I'm the best to tell you you are actually lying. Your pack can only be based on 2 different packs so far, aCis and Sigmo (the 2 only making a rework SQL->XML). At least, be honest.

If it's based on aCis, 3 possibilities :
- you use an outdated version of aCis (latest free one is old from november, and was made before olys rework, pets rework, and so on)
- you bought (how fool ! You can have for free helping it) a leak. Which doesn't mean you will have updates...
- you're a Inner Circle member under another name. You know what awaits you if I found it ^^.

Added to that, that sentence make me think you do it private :
Quote
Why to choose us:
1. Fast support
2. Low prices

So what's the point to (I give the different versions, as I only enumerate possibilities ; as you said yourself, I like to think to details...)
- make it private, when aCis is accessible to anyone who got will to help.
- make it public, when  aCis is accessible to anyone who got will to help.

Finally, 65% progress. Does it count, or not, the miss of 60% of scripts section ? :D



I must add the topic is old from December, Maximilion you're here only to flame my project ? :)
« Last Edit: March 17, 2012, 10:58:25 AM by Tryskell »

Offline alexi

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Re: [Preview] L2J Engi - The Real Interlude Project
« Reply #8 on: March 18, 2012, 09:37:57 PM »
pfff not another interlude project

Offline DownUnder™

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Re: [Preview] L2J Engi - The Real Interlude Project
« Reply #9 on: March 19, 2012, 03:27:45 AM »
aCis got all of them till now, any unique part of the project?
Well dear akken these are some basic "features" already installed on our project.Our project is still on "maintenance" mode [65%]you will see our "unique parts" soon....stay tuned ;)

P.s.: aCis is a well-coded IL pack BUT now its not free...
"2. Low prices"

YOU CAN'T BUY THE L2JACIS , YOU SHOULD HELP TO GIVE YOU ACCESS IN SVN TIMELINE..The L2jAcis is not a PRIVATE project.it's a PROTECTED PROJECT From bots!

your project yes is private ! so..you can't say something about l2jaCis.
i think that the l2jaCis is the most clean + Stable Project till Now


Summer Time