Enchanting adds power to your gear — but past a certain point, a failed scroll can destroy the item. Understanding safe enchant and the odds is what separates a +16 weapon from a pile of crystals.
Safe enchant
Every item has a safe enchant level you can reach with zero risk — typically +3 for weapons and armour on retail-like servers (custom servers often raise this). Below the safe level, a fail simply does nothing. Above it, a fail can destroy or reset the item.
Weapon vs armour
- Weapons — a failed enchant above safe usually destroys the weapon (turns it to crystals). High risk, high reward: enchant bonuses on weapons are large.
- Armour — a fail typically resets to 0 (or safe) rather than destroying it, so armour is far safer to push.
Scroll types
- Normal scrolls — standard odds, standard risk.
- Blessed scrolls — on fail, reset to safe instead of destroying (huge for weapons).
- Crystal/ancient scrolls — server-specific, often higher rates or protection.
How to push to +max without going broke
- Enchant armour first — it is cheaper and safer, and the defence adds up.
- For weapons past safe, use blessed scrolls whenever possible.
- Never gamble your only weapon — build a buffer of adena/scrolls first.
- Check your server's enchant rates and max — custom servers vary wildly.
Enchant rates are a big reason to pick the right server — compare them on the server list.
FAQ
What is the safe enchant level in Lineage 2?
Usually +3 for both weapons and armour on retail-like servers; custom servers often set it higher.
What happens if a weapon enchant fails?
Above safe, a normal scroll destroys the weapon. A blessed scroll instead resets it to the safe level.
Should I enchant armour or weapon first?
Armour — it is safer (resets instead of breaking) and the defence bonus is reliable.