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Author Topic: [L2J - Interlude - Faction] L2 Order VS Chaos  (Read 1741 times)

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OfflineL2OvC

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    [L2J - Interlude - Faction] L2 Order VS Chaos
    « on: July 24, 2016, 04:13:30 PM »
    L2 Order VS Chaos Interlude Factions Server
    Website: L2 Order VS Chaos Factions Server
    Forum: Forums - L2 Order VS Chaos Community
    Facebook: https://www.facebook.com/L2OvC/
    Video: https://www.youtube.com/watch?v=g5MYoGJM9lc
    Opening Date: 16/07/2016 16:00 GMT+2

    Events
    The gameplay is based on a routine of events which will run constantly, each event has its own goals.
    * Maps - The longest events with biggest kinds of goals to accomplish, maps will end faster if their goal is achieved, a raid boss will spawn 5 minutes before the map ends.
    * Faction Events - runs for the winning team of a map (in case a map ended in a tie, this type of event is skipped), if they complete it they get extra rewards.
    * Mini Events - Starts once the faction event is over, this is a short type event with only funny objectives, registration to event is required.
    * Grand Bosses - In peak times, there is a chance that a grand boss event will start for all players after a mini event ends.
     
    Buffs
    * AIO buffer with 7 premade editable schemes.
    * 4 hours buff duration.
    * Buff slots 20+4.
    * Summons restore buffs when resummoned.
    * Buffs kept after death (including toggles).
    * Cubics casted on self are kept after death and last for 4 hours.
    * Anti buff griefing system.
    * Symbols and Event buffs do not take a buff slot.
    * Cancelled buffs return after 7 seconds.
     
    Enchanting
    * Retail enchant rates.
    * Only blessed enchant scrolls available.
    * Safe enchant +3 (+4 full body).
    * Max enchant +16.
    * Life stones chances: Low 3%, Mid 6%, High 9%, Top 12%.
     
    PvP
    * PvP rewards with EXP/SP/Adena/Items which players can use to make progress ingame.
    * Players get rewarded according to damage done on enemies when they die.
    * Players can be spoiled for extra rewards.
    * Debuffs and heals also count as damage.
    * Players get rewarded for resurrecting (limited to 5 minutes per player).
    * Healers, tankers, supports and summoners can gain PvP points by EXP.
     
    Class Balance
    * Energy stones cannot be used to increase force.
    * Dash reuse doubled.
    * Increased all cubic chances.
    * Revival can be used at 15% HP instead of 5%.
    * Removed all full lethals.
    * Heroic Miracle duration reduced to 8 seconds.
    * Increased Arrest range.
    * Increased Force Barrier reuse delay.
    * Mirage reuse doubled.
    * Mirage chance reduced from 80% to 50%.
    * Reduced full recovery chance from hero rod/scepter to 1%.
    * Cat/Pony buffs are target self/pet only.
    * Increased Whiplash reuse delay.
    * Armor Mastery penalty enabled outside of olympiad.
    * Critical damage bonus for blows reduced from x2 to x1.4 outside of olympiad.
    * All fear and stun skills base duration reduced to 2 seconds.
    * All silence skills base duration reduced to 4 seconds.
    * All debuff durations were reduced.
    * Increased max targets that can be attacked by a warlord by 5.
    * Necro summons can only receive speed buffs.
    * Greatly reduced m.crit rate outside of olympiad.
    * Reduced m.crit damage from x4 to x3 outside of olympiad.
    * Archers damage reduced by 15% outside of olympiad.
    * Increased warlords damage by 25% outside of olympiad.
    * Destroyers cannot reduce more than 40% of target's max HP+CP in a single hit outside of olympiad.
    * Increased summons damage by 20% outside of olympiad.
    * Increased human tankers damage by 20% outside of olympiad when not wearing a bow.
    * Increased elf and dark elf tankers damage by 50% outside of olympiad when not wearing a bow.
    * Gladiators force skills damage reduced by 25% outside of olympiad.
    * Tyrants force skills damage reduced by 10% outside of olympiad.
     
    More Balance Changes
    * Bonus buff for people who die too much without making kills.
    * Bonus buff for losing team during an event.
    * Elo/Count based balance systems.
    * Team balance system.
    * Gear dependent reward system.
    * Anti farm system.
    * Anti AFK system.
     
    Olympiad
    * Only 1vs1 class irrelevant matches available.
    * Time left until olympiad period ends shows up for players upon login.
    * Runs only at Friday/Saturday/Sunday 18:00 GMT +2 until 22:00 GMT +2.
    * Weekly cycle with 1/4 rewards, heroes every Monday.
    * Fights regardless of player's faction.
    * Minimum participants needed is 5.
    * 3 Olympiad quests enabled.
    * Registration to olympaid is open only for players with at least rank 5.
     
    Parties
    * 5 Members maximum inside events.
    * Increased EXP/SP/Adena rewards when playing in party.
    * Party limiting to 28 points max, so a party cannot become too strong.
    * Healers count as 15 points, tankers as 12 points, anything else 0.
    * Brown title color for party members.
     
    Clans
    * No clan penalties.
    * 10 members maximum in main clan.
    * 5 extra members for every royal guard/royal knight the clan has.
    * 2 clans maximum in an alliance.
    * Free leveling up to level 2.
    * Levels 3, 4 and 5 requires SP and quest items (buyable from GM shop).
    * Levels 6, 7 and 8 requires reputation points.
    * Only same faction can be inivted to clan or alliance.
    * Weekly retail like Aden castle siege for clans.
    * Clan wars - clans can declare war againts clans of opposite faction.
     
    Voiced Commands
    * .info - used during events to show the top players, the score of each team, the goal of the current event and to see own score.
    * .playalone / .playinparty - turn on/off random parties while joining events.
    * .shotsoff / .animon / .animoff / .allanimoff - show/hide animations, use if have client lags.
    * .scoreon / .scoreoff - show/hide the scorebar during events.
    * .msgon / .msgoff - show/hide killing streak messages on screen.
    * .radaron / .radaroff - show/hide player radar in events.
    * .setpin / .changepin / .writepin - manage character-level security pincode.
    * .elo - if used on others can show others Elo points, otherwise shows self Elo points.
    * .joinparty - auto join a party during an event.
    * .progress - use to get information about server current stage, next stage and progress to next stage.
     
    Features
    * Unique achievements system with levels and amazing rewards.
    * Rebirth system with skills as rewards.
    * Global vote reward system for Adena.
    * Personal vote reward system for temporary passive skill.
    * Double EXP/SP event at random times during the day.
    * Shift+click players in town to view their items/stats/clan and skills.
    * Ctrl+click on GCP/QHP to activate auto use of them.
    * Player ranks system.
    * Killing spree system.
    * Events voting system.
    * Announcements upon raidbosses/grandbosses death.
    * Advanced GM shop with stages, gifts, stocks and more.
    * Grand master for subclasses, clan/ally management, skill learning and more.
    * Toggle skill for CP/HP/MP instead of potions.
    * Return skill for all classes instead of SoE.
    * Free 1st/2nd/3rd class change.
    * Free subclass.
    * Dedicated private store zone.
    * Special town for both factions for improved server economy.
    * Base starting level 74 (including subclasses).
    * Max level 80 (including subclasses).
    * Offline shops.
    * Trade chat is faction only chat.
    * Shout chat is region chat and will show player's faction.
    * Hero chat is global chat and will show player's faction.
    * Players can duel in town.
    * Services NPC (faction change, gender change etc...).
    * Tranining Dummy NPCs to test your class from different prespectives.
    * Tablet of Information which shows useful tips, info and boss status.
    * Free freight.
    * Free Warehouse Keeper.
    * Augmenter.
    * Symbol Maker.
    * 10 seconds spawn protection.
    * Increased weight/inventory/private store slots.
    * Players do not lose exp upon death.
    * No death panalities.
    * Max 2 chars per PC (only 1 in event).
    * Character pincode system.
    * Mini games.
    * Wedding.
    * Spoilers can spoil players.
    * Auto loot.

    Linkback: https://l2topzone.com/forum/index.php?topic=26290.0
    « Last Edit: July 24, 2016, 04:14:06 PM by L2OvC »

     

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