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Author Topic: [Share]Balance Classes  (Read 8039 times)

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OfflineEglezakioc

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    [Share]Balance Classes
    « on: March 16, 2011, 02:06:07 PM »
    Problem with classes in your server?
    No more..
    Compiled: Yes
    Effect in game: Working

    Code: [Select]
    Index: other.properties
    ================================================
    # These controls the chance to get a glow effect in the augmentation process
    # Note:
    #       No/Mid Grade Life Stone can not have glow effect
    #       if you do not get a skill or Base Stat Modifier
    #       On Retail you can not get glow effect with NoGrade LS
    # Retail: 0, 40, 70, 100
    AugmentationNGGlowChance = 0
    AugmentationMidGlowChance = 40
    AugmentationHighGlowChance = 70
    AugmentationTopGlowChance = 100
    +
    +# Classes balance
    +# Note:
    +#Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE
    +#Class: Too long...
    +#Damage: Current damage emperor to 2
    +# ClassID 90 = Phoenix Knight
    +ClassID = 90
    +WeaponType = DAGGER
    +Damage = 2

    Index: net.sf.l2j.Config.java
    ================================================
        public static int AUGMENTATION_TOP_SKILL_CHANCE;
        public static int AUGMENTATION_TOP_GLOW_CHANCE;
        public static int AUGMENTATION_BASESTAT_CHANCE;

    +public static int ALT_CLASSID;
    +public static float ALT_DAMAGE;
    +
    +public static boolean ALT_DAGGER;
    +public static boolean ALT_BOW;
    +public static boolean ALT_BLUNT;
    +public static boolean ALT_DUALFIST;
    +public static boolean ALT_DUAL;
    +public static boolean ALT_SWORD;
    +public static boolean ALT_POLE;
    @@
    AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopSkillChance", "60"));
    AUGMENTATION_TOP_GLOW_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopGlowChance", "100"));
    AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationBaseStatChance", "1"));
    +
    +ALT_CLASSID = Integer.parseInt(otherSettings.getProperty("ClassID", "90"));
    +ALT_DAMAGE = Float.parseFloat(otherSettings.getProperty("Damage", "1.5"));
    +ALT_DAGGER = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DAGGER");
    +ALT_BOW = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BOW");
    +ALT_BLUNT = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BLUNT");
    +ALT_DUALFIST = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUALFIST");
    +ALT_DUAL = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUAL");
    +ALT_SWORD = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("SWORD");
    +ALT_POLE = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("POLE");
    @@
    else if (pName.equalsIgnoreCase("GlobalChat")) DEFAULT_GLOBAL_CHAT = pValue;
    else if (pName.equalsIgnoreCase("TradeChat")) DEFAULT_TRADE_CHAT = pValue;
    else if (pName.equalsIgnoreCase("AutoannouncementsDelay")) AUTOANNOUNCEMENT_DELAY = Integer.parseInt(pValue);
    else if (pName.equalsIgnoreCase("MenuStyle"))  GM_ADMIN_MENU_STYLE = pValue;
    +else if (pName.equalsIgnoreCase("WeaponType"))
    +{
    +ALT_DAGGER= pValue.equalsIgnoreCase("DAGGER");
    +ALT_BOW= pValue.equalsIgnoreCase("BOW");
    +ALT_BLUNT= pValue.equalsIgnoreCase("BLUNT");
    +ALT_DUALFIST= pValue.equalsIgnoreCase("DUALFIST");
    +ALT_DUAL= pValue.equalsIgnoreCase("DUAL");
    +ALT_SWORD= pValue.equalsIgnoreCase("SWORD");
    +ALT_POLE= pValue.equalsIgnoreCase("POLE");
    +}

    Index: net.sf.l2j.gameserver.skills.Formulas.java
    ================================================
    // Dmg bonusses in PvP fight
    if((attacker instanceof L2PcInstance || attacker instanceof L2Summon)
    && (target instanceof L2PcInstance || target instanceof L2Summon))
    {
    if(skill == null)
    damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
    else
    damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
    }
    +if (attacker instanceof L2PcInstance)
    +{
    +L2PcInstance pcInst = (L2PcInstance)attacker;
    +if (pcInst.getClassId().getId() == Config.ALT_CLASSID)
    +{
    +if (Config.ALT_DAGGER)
    +{
    +L2Weapon wpn = pcInst.getActiveWeaponItem();
    +if (wpn != null && wpn.getItemType() == L2WeaponType.DAGGER)
    +damage /= (int) (damage / Config.ALT_DAMAGE);
    +}else if (Config.ALT_BOW)
    +{
    +L2Weapon wpn = pcInst.getActiveWeaponItem();
    +if (wpn != null && wpn.getItemType() == L2WeaponType.BOW)
    +damage /= (int) (damage / Config.ALT_DAMAGE);
    +}else if (Config.ALT_BLUNT)
    +{
    +L2Weapon wpn = pcInst.getActiveWeaponItem();
    +if (wpn != null && wpn.getItemType() == L2WeaponType.BLUNT)
    +damage /= (int) (damage / Config.ALT_DAMAGE);
    +}else if (Config.ALT_DUALFIST)
    +{
    +L2Weapon wpn = pcInst.getActiveWeaponItem();
    +if (wpn != null && wpn.getItemType() == L2WeaponType.DUALFIST)
    +damage /= (int) (damage / Config.ALT_DAMAGE);
    +}else if (Config.ALT_DUAL)
    +{
    +L2Weapon wpn = pcInst.getActiveWeaponItem();
    +if (wpn != null && wpn.getItemType() == L2WeaponType.DUAL)
    +damage /= (int) (damage / Config.ALT_DAMAGE);
    +}else if (Config.ALT_SWORD)
    +{
    +L2Weapon wpn = pcInst.getActiveWeaponItem();
    +if (wpn != null && wpn.getItemType() == L2WeaponType.SWORD)
    +damage /= (int) (damage / Config.ALT_DAMAGE);
    +}else if (Config.ALT_POLE)
    +{
    +L2Weapon wpn = pcInst.getActiveWeaponItem();
    +if (wpn != null && wpn.getItemType() == L2WeaponType.POLE)
    +damage /= (int) (damage / Config.ALT_DAMAGE);
    +}
    +}
    +       }

    Index: Classes
    ================================================
    -- HUMANS
    -- 0=Human Fighter| 1=Human Warrior| 2=Gladiator| 3=Warlord| 4=Human Knight
    -- 5=Paladin| 6=Dark Avenger| 7=Rogue| 8=Treasure Hunter| 9=Hawkeye
    -- 10=Human Mage| 11=Human Wizard| 12=Sorcerer/ss| 13=Necromancer| 14=Warlock
    -- 15=Cleric| 16=Bishop| 17=Prophet

    -- ELVES
    -- 18=Elven Fighter| 19=Elven Knight| 20=Temple Knight| 21=Swordsinger| 22=Elven Scout
    -- 23=Plainswalker| 24=Silver Ranger| 25=Elven Mage| 26=Elven Wizard| 27=Spellsinger
    -- 28=Elemental Summoner| 29=Elven Oracle| 30=Elven Elder

    -- DARK ELVES
    -- 31=Dark Elven Fighter| 32=Palus Knight| 33=Shillien Knight| 34=Bladedancer| 35=Assassin
    -- 36=Abyss Walker| 37=Phantom Ranger| 38=Dark Elven Mage| 39=Dark Wizard| 40=Spellhowler
    -- 41=Phantom Summoner| 42=Shillien Oracle| 43=Shillien Elder

    -- ORCS
    -- 44=Orc Fighter| 45=Orc Raider| 46=Destroyer| 47=Monk| 48=Tyrant
    -- 49=Orc Mage| 50=Orc Shaman| 51=Overlord| 52=Warcryer

    -- DWARVES
    -- 53=Dwarven Fighter| 54=Scavenger| 55=Bounty Hunter| 56=Artisan| 57=Warsmith

    -- HUMANS 3rd Professions
    -- 88=Duelist| 89=Dreadnought| 90=Phoenix Knight| 91=Hell Knight| 92=Sagittarius
    -- 93=Adventurer| 94=Archmage| 95=Soultaker| 96=Arcana Lord| 97=Cardinal
    -- 98=Hierophant

    -- ELVES 3rd Professions
    -- 99=Evas Templar| 100=Sword Muse| 101=Wind Rider| 102=Moonlight Sentinel
    -- 103=Mystic Muse| 104=Elemental Master| 105=Evas Saint

    -- DARK ELVES 3rd Professions
    -- 106=Shillien Templar| 107=Spectral Dancer| 108=Ghost Hunter| 109=Ghost Sentinel
    -- 110=Storm Screamer| 111=Spectral Master| 112=Shillien Saint

    -- ORCS 3rd Professions
    -- 113=Titan| 114=Grand Khavatari
    -- 115=Dominator| 116=Doomcryer

    -- DWARVES 3rd Professions
    -- 117=Fortune Seeker| 118=Maestro

    Creadits: xAddytzu

    Linkback: https://l2topzone.com/forum/index.php?topic=2687.0

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    OfflinePuya

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      Re: [Share]Balance Classes
      « Reply #1 on: March 16, 2011, 02:44:04 PM »
      yah i like good job

      OfflineDownUnder

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      Re: [Share]Balance Classes
      « Reply #2 on: March 17, 2011, 01:24:53 AM »
      yah i like good job
      Creadits: xAddytzu


      anyway...thank you for share!

      OfflineinsaNNe

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        Re: [Share]Balance Classes
        « Reply #3 on: November 20, 2011, 12:03:09 PM »
        How can i add this to server ?

         

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