Changeset 154Skill fixes && misc.Misc
- builds.xml have been formated and cleaned. DP doesn't create a .zip anymore, nor try to update/clean it (faster compilation).
- .project is supposed to correctly "link" dp and core (you don't have to make manually the fix anymore). Ty Voqus.
- 2 items are now considered as quest items ("seductive whispers" and a "game of cards").
Skills
- Once sitted, you can only disable a toggle, not activate it anymore. Issues like using fakedeath during private shops weren't so cool... The initial feature (and bugs) has been introduced at revision 50.
- Slow reuse time is 7sec, not 2sec.
- Spam is not allowed of Disease acts like a Spam is not allowed, not like a one man target && far-casting spell (Gracia behavior), ty Vonak.
- cancellation and such CANCEL skillType are now corrected. Formulas were linking to another skillType, CANCEL_DEBUFF, which isn't the good effect ;p. So from now, Mental Shield and such buffs should correctly add resistance to cancellation type skills. CANCEL skillType is now 100% effect success aswell. Ty Vonak and Sim for report.
- confusionVuln is now handled directly by derangementVuln. This property (confusionVuln) doesn't exist anymore.
You have to update skills XMLs.
Changeset 155-158Well, basically both (this and 3 past) commits were lolcommits.It will allow people to checkout directly in good directories. If you manage to get a personal project, and same issue than me (aka repo folders' names are different of your local project copy), avoid to do it like I did (Voqus, grrr ;p), aka don't do it from SVN repository. But do it using package explorer view > Refactor > Rename (ty Trance for the too-late solution -.-"). You can commit all of them in one commit, and that will change .project directly instead of doing manual crap.
If you got issues, I invite you to drop all your aCis stuff and to checkout again.
+4 useless commits. Beat that L2JFrozen/Loop/XG !
Since it's the most useless commit I have (and will) ever made, I would like to thank all helpers which helped me (in one or another way) since the beginning of the project. You have to know major updates are coming those days (on DP side, we prepare something big). Quests refactor will take a big time aswell (expected time for a complete quests folder is around 3 to 4 months).
aCis is on faCebook. Type "aCis" on the facebook search tool, you should find it easily. It's the best spot if you want to know hot news, like actual works, tests, and so on. At 25 members I can put a damn normal link instead of this dynamic crap. So join the community .
More you help, faster the project will move on, and faster you could use it for your own server project.
What can I say more... Anticonstitionnellement.
Changeset 159Teleports.Added the 6 following teleporters, fully working.
- ElrokiTeleporters (added the no fight check, as explained in the NPC's dialogue);
- NewbieTravelToken (fixed HTMs and added HTMs if player hasn't token);
- NoblesseTeleport (fixed HTMs);
- PaganTeleporters (retail way, gates are opening. Fixed all HTMs, and fixed 2 qItems' issues);
- RaceTrack (as L2J Freya did - lolscoria is fully bugged);
- TeleportWithCharm;
Misc
- The Pagans' statues are now L2Npc, not L2Teleporter anymore (as all actions of teleport are handled by quest). For so, their htms have migrated on default folder.
- HTMs of an non-existing gatekeeper have been deleted.
- 2 Pagans teleports have been removed, as they're now handled by the quest (and it's not teleport anymore).