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Author Topic: L2JL2 Order VS Chaos - PVP Faction Interlude Server !  (Read 1036 times)

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    L2 Order VS Chaos - PVP Faction Interlude Server !
    « on: September 05, 2019, 11:45:03 PM »
    Website: http://l2ovc.com/?ref=topzone
    Forum: http://l2ovc.com/forums/
    Facebook: https://www.facebook.com/L2OvC/
    Opening Date: 09/08/2019 17:00 GMT +3


    What's new in a nutshell?
    NO DONATIONS FOR GEAR !
    New achievement system with real money reward !
    New Hybrid Map
    Improved balanced for solo and team players
    Twitch streamers rewards
    Many gameplay improvements / fixes

    Order VS Chaos is an event-driven PvP faction server, make your way to the top by participating in events and defeating other players in the endless fight between Order and Chaos.

    Maps: 25 minutes duration PvP events with various objectives, boss spawn 5 minutes before map ends, counts towards territory control.
    Currently implemented map types: Battlefield, Capture the Flag, Domination, Escort the Payload, Fortress, King of the Hill, Siege, Team VS Team.
    Hybrid maps: Castle VS Castle, Moba Arena, Gods Arena.

    Instances: 5 minutes duration PvE events, each faction gets its own realm and the first to complete it wins.
    Currently implemented instances: Blood Castle, Castle Invasion, City Under Attack, Clear the Chamber, Cursed Village, Dimensional Rift, Four Sepulchers, God's Tower, Ice Queen Cabin, Lair of the Snowman, Magician's Tower, Rescue the Princess, Search the Beast, Undead Camp, Water Factory, Wisdom Test.

    Mini Events: short duration events where each event has its own unique goals.
    Currently implemented mini events: Battle Royale, Battlefield, Bomb Fight, Buffless TvT, Death Match, Guardians, Humans VS Mutants, Humans VS Zombies, Hunting Grounds, Korean TvT, Last Man Standing, Lucky Chests, Raid in the Middle, Russian Roulette, Simon Says, VIP TvT.

    Boss Events: raid in the middle style, you must take out all enemies before challenging the raid, reward depends on your activity during the event.
    Currently implemented boss events: Antharas, Baium, Core, Frintezza, Orfen, Queen Ant, Sailren, Valakas, Zaken.

    Daily Events: mimic of retail-like events which will run 24/7 and switch every midnight.
    Currently implemented daily events: Change of Heart, Heavy Medals, Letter Collector, Master of Enchanting, Playing with Fire, Power of Love, Squish the Squash, Zaken's Curse.

    Missions: consists of solo/duo/squad PvE mini games, only players level 78+ can participate once a day.
    Currently implemented missions: False God, Frozen Tundra, Mines of Moria, Statue of Peace, The White Walkers.

    Castle Sieges: free for all PvP every weekend, all clans auto registered, special rewards for castle owners.
    Currently implemented castles: Aden Castle.

    Farm Zone: new players can enjoy a farm zone for quickly leveling up and farming a decent amount of adena and items.
    Be aware: you can enter the farm zone once a day for 1 hour, the farm zone is a free for all PvP zone, every death inside the zone will cause a 5 minutes penalty.

    Features
    * Real money achievements system.
    * Starting level 76 with 3rd class, max level 80.
    * Starting gear B-grade, full GM shop.
    * First subclass free, any subclass afterwards cost 500 Adena.
    * Toggles for CP/HP/MP instead of potions.
    * Only blessed enchant scrolls, retail enchant / life stone rates, safe +3, max +16.
    * AIO buffer, 4 hours buff duration, 20+4 buff slots.
    * Buffs kept after death / resummon.
    * Symbol and event buffs do not take buff slots.
    * Cancelled buffs return after 7 seconds.
    * Unique rank system with rewards.
    * Global/Personal vote reward systems.
    * Streamer reward system.
    * Get rewarded with XP/SP/Adena/Items by doing PvPs according to damage/debuffs/heals.
    * Gear dependent rewards - higher/lower rewards depending on gear/level/rank/class and more.
    * Team balance based on Elo/Count.
    * Anti farm / AFK systems, anti buff griefing system.
    * Bonus buff for people who die too much without making kills.
    * Bonus buff for losing team during an event.
    * Double XP/SP event at random times during the day.
    * Killing spree/streak system with sounds.
    * Events voting system - vote your favorite map/mini event to be played next.
    * One town for both factions, players can duel in town.
    * Offline shops with dedicated store zone.
    * Trade chat is faction only chat, shout/hero chats will show player's faction.
    * Visit Noblesse Manager inside the farm zone to start your noble quest.
    * Visit Tablet of Information to see a list of useful commands, info and statistics.
    * Services NPC (Name/Gender change, Faction change etc).
    * Training Dummy NPCs to test your class from different perspectives.
    * Heroes every Monday, olympiad 1vs1 class/faction irrelevant fights at Friday-Sunday 19:00-22:00.
    * Free warehouse and freight.
    * 10 seconds spawn protection.
    * Increased weight/inventory/private store slots.
    * No death penalties and no exp loss.
    * Max 1 client per PC can login.
    * Pincode security upon character login.
    * Mini games - Poker, Lottery and Casino.
    * Wedding with gotolove and extra skills.

    Parties
    * 5 Members maximum inside events.
    * Increased EXP/SP rewards when playing in party.
    * Class limits so a party cannot become too strong.
    * Brown title color for party members.

    Clans
    * Retail clan penalties.
    * 9 members maximum in main clan.
    * 1 extra member for every royal guard the clan has.
    * 1 extra member for every royal guard the clan has.
    * 5 extra members for academy with CRP and circlet rewards.
    * Alliance only for the crest.
    * Levels 1 and 2 requires SP and Adena.
    * Levels 3, 4 and 5 requires SP and quest items (buyable from GM shop).
    * Levels 6, 7 and 8 requires reputation points.
    * Prices for leveling up, royal guards/knights and clan skills are 4 times lower than retail.
    * Only same faction can be invited to clan.
    * Clan war can be declared against clans of opposite faction.

    Balance
    No effect in olympiad:
    * FOI duration reduced to 8 seconds and cannot be used in boss events.
    * Mass resurrection cannot be used in events.
    * Support classes (except SE) cannot cast spells on other friendly support classes (except Recharge).
    * Prayer is a self buff.
    * Blow damage bonus reduced from x2 to x1.6
    * Removed full lethal.
    * Cat/Pony buffs are self/owner only and increased to 4 hours.
    * Snipe duration reduced to 30 seconds.
    * All Fear/Stun duration reduced to 2 seconds.
    * All Mute/Paralyze/Root duration reduced to 4 seconds.
    * All Debuff/Sleep/Weakness/Betray duration reduced to 10 seconds.
    * If a player gets resurrected by others in events, only HP will be restored to 70%.
    * Armor Mastery penalty enabled.
    * Reduced magic critical rate by 75%.
    * Reduced magic critical damage by 25%.
    * Reduced duelist AoE force skills damage by 30%.
    * Reduced duelist single target force skills damage by 15%.
    * Reduced tyrant force skills damage by 10%.
    * Reduced human/dark elf archer critical damage by 12%.
    * Reduced elf archer critical damage by 7%.
    * Destroyers cannot take down more than 67% of player/summon max CP+HP in a single hit.
    * Destroyers cannot take down more than 15% of flag/king HP in a single hit.
    * Increased warlord damage by 25%.
    * Summons will get damage bonus according to owner's gear.
    * Increased human tanker damage by 20% when not wearing a bow.
    * Increased elf/dark elf tanker damage by 50% when not wearing a bow.
    * Energy Stones cannot be used to increase force.
    * Necromancer summons doesn't require a corpse to be summoned.
    * Necromancer summons can only be buffed with speed buffs.
    * Heroic Valor is target self.
    * Heroic Miracle duration reduced to 8 seconds.
    * Hero Rod/Scepter heal chance reduced from 3% to 1%.
    With effect in olympiad:
    * Aggression/Aura of Hate reuse delay increased from 3 seconds to 15 seconds.
    * Dash reuse delay increased from 8 seconds to 16 seconds.
    * Mirage chance reduced from 80% to 60%.
    * Arrest range increased from 150 to 400.

    Linkback: https://l2topzone.com/forum/index.php?topic=29224.0

     

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