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Author Topic: [Guide] How To Setup Geodata On L2J Packs  (Read 12944 times)

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OfflineHeRoMaN

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[Guide] How To Setup Geodata On L2J Packs
« on: January 25, 2010, 09:16:52 AM »
Well Well Well.. Couple of guys , are asking for help with geodata . im bored , so i will share a guide to help all those.

First Step.

We Already Have Our ServerPack , And We Want To Find Geodata.So. Let's Guess That We Have Interlude , And We Want To Find Geodata & Pathnodes.
Here , I Found This : http://is not allowed.com/files/218575690/GeoData_Pathnodes_IL.7z
We Download It.

Second Step.

When The Download is Over, You Will Open the File ( Now it's a 7zip File. )
And You Will See 2 Folders. Geodata and Pathnodes.
We Open The Folder Named Geodata.
we will see lots of files , ending with .l2j
its normal. what we do?
we take those .l2j files , and we paste them into our pack. ( gameserver/data/geodata )

Third Step.

Now. Something Tiring. But it's definitely needed.
go into your geodata directory ( gameserver/data/geodata )
and create a file named geo_index.txt
open it.
now the hard part.
u must start , writing inside it all the names of the .l2j files , u got on ur geodata directory.
Here is mine ( for the geodata & pathnodes i share above. :) )
Code: [Select]
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save it and close it.

Fourth Step.

Now , Since Geodata is okay , let's use our pathnodes.
in the downloaded file u downloaded before, u had two folders. ( geodata and pathnodes )
so. open the Pathnodes folder now.
u can obviously see that there are lots of files , with an extension of .pn
cool. okay now take all the contain of this folder , and paste it into your pathnode directory. ( gameserver/data/pathnode)

Fifth Step.

Once You Did it , create a file named pn_index.txt
and do the same u did with geodata!
here is mine :
Code: [Select]
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save it and close it.

Sixth Step.
Configs. Go Into Your Configs Directory ( Gameserver/config )
and find options.properties
find these :
Code: [Select]
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
#     L2Playable movement. You need to download files for data/geodata folder.
#     Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
#     (requires also /data/pathnode files) and all character moves go
#     through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 2

#[true]Loads GeoData buffer's content into physical memory.
#[false] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = true
do them as i have them. ( note , on new packs such as gracia / hellbound , it might not be on the options.properties file. just search :) )

okay. configs setted.

restart your server , and login + have fun!
Credit: Stefoulis15

Linkback: https://l2topzone.com/forum/index.php?topic=416.0

 

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