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# ---------------------------------------------------------------------------# Custom Settings - L2Jserver# ---------------------------------------------------------------------------# ===========================================================================# WARNING WARNING # ===========================================================================# Those settings can modify the behaviour of your server. # Your server will NOT be as retail servers. # # Those settings are useful if you own some special server # or really small server. # NOTE : "true" to enable "false" to disable.# ===========================================================================# ---------------------------------------------------------------------------# Class Settings - By L2jserver Team# ---------------------------------------------------------------------------# Damage Multipliers for Magician characters.# Default: 1.0AltPDamageMages = 1.0AltMDamageMages = 1.0# Damage Multipliers for Fighter characters.# Default: 1.0AltPDamageFighters = 1.0AltMDamageFighters = 1.0# Damage Multipliers for pets and summons.# Default: 1.0AltPDamagePets = 1.0AltMDamagePets = 1.0# Damage Multipliers for NPCs (mobs).# Default: 1.0AltPDamageNpc = 1.0AltMDamageNpc = 1.0# ---------------------------------------------------------------------------# Class Settings# ---------------------------------------------------------------------------# Both settings can work together . The order Balancing# will be "Class vs. Class" and then "Class Balance" .# Enable Class Balance System (Class Vs Armor Vs (Mage or Fight)).# Set the variables in the table class_balance.# Default: FalseEnableClassBalanceSystem = True# Enable Class Vs Class Balance System.# Set the variables in the table class_vs_class.# Default: FalseEnableClassVsClassSystem = True#---------------------------------------------# Balance Dagger Classes -#---------------------------------------------DaggerVsHeavy = 1.00DaggerVsLight = 1.00DaggerVsRobe = 1.80#---------------------------------------------# Balance Archer Classes -#---------------------------------------------ArcherVsHeavy = 1.00ArcherVsLight = 1.00ArcherVsRobe = 1.00#---------------------------------------------# Balance Blunt Classes -#---------------------------------------------BluntVsHeavy = 1.00BluntVsLight = 1.00BluntVsRobe = 1.00#---------------------------------------------# Balance Dual-Weapon Classes -#---------------------------------------------DualVsHeavy = 1.00DualVsLight = 1.00DualVsRobe = 1.00#---------------------------------------------# Balance Fist Classes -#---------------------------------------------FistVsHeavy = 1.00FistVsLight = 1.00FistVsRobe = 1.00#---------------------------------------------# Balance Sword Classes -#---------------------------------------------SwordVsHeavy = 1.00SwordVsLight = 1.00SwordVsRobe = 1.00#---------------------------------------------# Balance Pole Classes -#---------------------------------------------PoleVsHeavy = 1.00PoleVsLight = 1.00PoleVsRobe = 1.00
#==================================================# Custom Start Title =#==================================================# Set this option to true to enable custom titles on new chars.CharTitle = TrueCharAddTitle = L][Server# Set true for custom spawn location.CustomSpawn = falseSpawnX = 6458SpawnY = 6455SpawnZ = 5547#---------------------------------------## Quick Info For Newbies ##---------------------------------------##Enable Quick Info Message For Newbies ?EnableInfoMessage = FalseServerName = L2Jserver# Show Welcome PM on startShowWelcomePM = FalsePMFrom = ServerPMText1 = Welcome to our serverPMText2 = Visit our web http://Your.Web.Adress# Char on start Pm voteShowWelcomePM1 = FalsePMFrom1 = VotePMText3 = Vote for Server ths# Enable/Disable progressive enchanting system (experimental).EnchantStepEnabled = False# Progressive enchanting mode. Values allowed = static, dynamicEnchantStepMode = static# If EnchantStepMode = static:# Value in percent (%). Reduced from enchant rate on each next enchant.# Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3#+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.# If EnchantStepMode = dynamic:# enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)# for example, if enchant step is 0.95# +10 = 66*(0.95^(10-4))# it only starts to make a real difference after +10, # so it's useful for servers with high max enchant.EnchantStepStatic = 4EnchantStepDynamic = 0.95# Enable aura from champion mobs# 0 - no aura / 1 - blue aura / 2 - red aura# Default = 0ChampionEnableAura = 0 # Welcome Html Config# Show Welcome Html When a Player Logs In?ShowWelcomeHtmlOnLogin = True#CaptchaEnableCaptchaSystem = False#Anti bot System(kill)#Default 50AntiBotKills = 35#============================================# S.O.E. In PvP Protection =#============================================#If you set this option to "True" , players can't use SOE when#they are flagged!#Default is "False"SoeInPvpProtection = True# Turn this off to avoid skill enchanting.# Default: TrueEnableSkillEnchant = True# When this is enabled it will read the "SkillMaxEnchantLimitLevel" option.# Default: FalseEnableSkillMaxEnchantLimit = False# When this is over 0, it will cutoff the skill enchant level to it's value.# When it's 0 it will removed the current skill enchant.# Default: 30SkillMaxEnchantLimitLevel = 30#Npc Id For Pk Guard ProtectionGuardId= 36602# Show online players vcmd# Default: FalseShowOnlinePlayers = True# Allow custom starter items?AllowCustomStarterItems = false# You must allow custom starter items!# Usage: id,count;id,count;CustomStarterItems = 57,1000;# ---------------------------------------------------------------------------------# Custom Clan Leader Color Name# Credits to: FFs# ---------------------------------------------------------------------------------# Clanleader Color SupportClanLeaderNameColorEnabled = True# Default: 00FF00 (green)ClanLeaderColor = 00FF00# Min Clan Lvl# Default = 3ClanLeaderColorAtClanLevel = 3# Minimum distance from player / npc to open a new private store shop# Default: 0ShopMinRangeFromPlayer = 0ShopMinRangeFromNpc = 0# ---------------------------------------------------------------------------# Alternatif soul crystal# ---------------------------------------------------------------------------# This option will enable a alternatif leveling of soul Crystal# Default: FalseEnableNewLevelingSoul = False# Enable / Disable / gaining experience. (.expon .expoff )# Default: FalseSpExpCommand = False