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Author Topic: [Guide]make a pk-killer to be god....  (Read 5189 times)

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OfflineSaNyO

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    [Guide]make a pk-killer to be god....
    « on: April 19, 2010, 03:43:55 PM »
    1. go to GameServer\data\stats\skills\
    2. get an editor and open a skill file ... i choosed 9900-9999.xml. no reason thats the one i picked/up
    if u dont have this one , no problem.... just edit another one and use save as....
    this is how my file was looking before..
    <?xml version='1.0' encoding='utf-8'?>
    <list>
    <skill id="9996" levels="1" name="Ice Heavy Armor Set">
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
      <add val='290' order='0x10' stat='pDef'/>
      <add val='2' order='0x40' stat='CON'/>
      <add val='1000' order='0x40' stat='maxHp'/>
      <mul val='1.06' order='0x50' stat='pAtkSpd'/>
      <mul val='1.06' order='0x40' stat='pAtk'/>
      <mul val='1.10' order='0x50' stat='pDef'/>
      <mul val='1.15' order='0x50' stat='mDef'/>
      <mul val='1.05' order='0x30' stat='regMp'/>
      <mul val='1.05' order='0x30' stat='pDef'/>
        </for>
     </skill>
    <skill id="9997" levels="1" name="Ice Light Armor Set">
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
      <add val='280' order='0x10' stat='pDef'/>
      <add val='2' order='0x40' stat='DEX'/>
      <add val='400' order='0x40' stat='maxHp'/>
      <add val='400' order='0x40' stat='maxMp'/>
      <add val='1' order='0x40' stat='pAtkSpd'/>
      <mul val='1.10' order='0x50' stat='pAtkSpd'/>
      <mul val='1.10' order='0x40' stat='pAtk'/>
      <mul val='1.10' order='0x50' stat='pDef'/>
      <mul val='1.10' order='0x50' stat='mDef'/>
      <add val='10' order='0x40' stat='rEvas'/>
      <mul val='1.05' order='0x50' stat='mDef'/>
      </for>
    </skill>
    <skill id="9998" levels="1" name="Ice Robe Armor Set">
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
      <add val='180' order='0x10' stat='pDef'/>
      <add val='2' order='0x40' stat='WIT'/>
      <add val='900' order='0x40' stat='maxMp'/>
      <add val='30' order='0x10' stat='mDef'/>
      <mul val='1.08' order='0x50' stat='mAtkSpd'/>
      <mul val='1.10' order='0x40' stat='mAtk'/>
      <mul val='1.08' order='0x50' stat='pDef'/>
      <mul val='1.10' order='0x50' stat='mDef'/>
      <mul val='1.02' order='0x50' stat='pDef'/>
      <add val='1000' order='0x40' stat='maxLoad'/> 
      </for>
    </skill>
    </list>
    and now we just add few lines( in other words we just make 2 custom skills - just for pk guard)
    now the file will lokk like this:
    <?xml version='1.0' encoding='utf-8'?>

    <list>
    <skill id="9994" levels="3" name="xpatkSpd">
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <for>
        <mul order="0x30" stat="rootVuln" val="0.7"/>
        <mul order="0x30" stat="poisonVuln" val="0.6"/>
        <mul order="0x30" stat="poisonProf" val="1.4"/>
        <mul order="0x30" stat="rootProf" val="1.3"/>              ----------> the green part i added as custom
        <add order="0x40" stat="accCombat" val="2"/>
        <mul order="0x30" stat="cAtk" val="1.15"/>
        <mul order="0x190" stat="pAtkSpd" val="19.04"/>
        <mul order="0x30" stat="mAtkSpd" val="1.04"/>
      </for>
      </skill>
    <skill id="9995" levels="3" name="xpatk">
      <table name="#pAtk"> 2 3 4 </table>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <for>
        <mul order="0x190" stat="pAtk" val="190.085"/>
        <add order="0x90" stat="pAtk" val="#pAtk"/>
      </for>
    </skill>

    <skill id="9996" levels="1" name="Ice Heavy Armor Set">
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
      <add val='290' order='0x10' stat='pDef'/>
      <add val='2' order='0x40' stat='CON'/>
      <add val='1000' order='0x40' stat='maxHp'/>
      <mul val='1.06' order='0x50' stat='pAtkSpd'/>
      <mul val='1.06' order='0x40' stat='pAtk'/>
      <mul val='1.10' order='0x50' stat='pDef'/>
      <mul val='1.15' order='0x50' stat='mDef'/>
      <mul val='1.05' order='0x30' stat='regMp'/>
      <mul val='1.05' order='0x30' stat='pDef'/>
        </for>
     </skill>
    <skill id="9997" levels="1" name="Ice Light Armor Set">
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
      <add val='280' order='0x10' stat='pDef'/>
      <add val='2' order='0x40' stat='DEX'/>
      <add val='400' order='0x40' stat='maxHp'/>
      <add val='400' order='0x40' stat='maxMp'/>
      <add val='1' order='0x40' stat='pAtkSpd'/>
      <mul val='1.10' order='0x50' stat='pAtkSpd'/>
      <mul val='1.10' order='0x40' stat='pAtk'/>
      <mul val='1.10' order='0x50' stat='pDef'/>
      <mul val='1.10' order='0x50' stat='mDef'/>
      <add val='10' order='0x40' stat='rEvas'/>
      <mul val='1.05' order='0x50' stat='mDef'/>
      </for>
    </skill>
    <skill id="9998" levels="1" name="Ice Robe Armor Set">
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
      <add val='180' order='0x10' stat='pDef'/>
      <add val='2' order='0x40' stat='WIT'/>
      <add val='900' order='0x40' stat='maxMp'/>
      <add val='30' order='0x10' stat='mDef'/>
      <mul val='1.08' order='0x50' stat='mAtkSpd'/>
      <mul val='1.10' order='0x40' stat='mAtk'/>
      <mul val='1.08' order='0x50' stat='pDef'/>
      <mul val='1.10' order='0x50' stat='mDef'/>
      <mul val='1.02' order='0x50' stat='pDef'/>
      <add val='1000' order='0x40' stat='maxLoad'/> 
      </for>
    </skill>
    </list>

    remember that u can adit any skill file that i like.and instead of 9994/9995 u can use anything u want
    3. now go to your l2jdb in navicat. open the npcskills table and add this 2 lines
    55560(your pk guard id)   9994(the custom skill that u just created) 3(level of skill)
    55560(your pk guard id)   9995(the custom skill that u just created)   3(level of skill)
    save modifications. now open custom_npcskills table and add the same 2 lines
    55560(your pk guard id)   9994(the custom skill that u just created) 3(level of skill)
    55560(your pk guard id)   9995(the custom skill that u just created)   3(level of skill)
    save here too and now u have the toughest pk guard. u wont stand a chance not even with all armor +65535 
    i hope this will help whoever needs it




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    OfflineDragoN.

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      Re: [Guide]make a pk-killer to be god....
      « Reply #1 on: May 05, 2010, 09:29:54 PM »
      Hmmmmm mmmmmm Nice This im look it
       

       

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