Hi guys..this is a post that i think would help many people to change the status in various things...like tattos,armors,weapons etc..PS:
If you want to change the status at armors.. For Example imperila,dragonic etc..status are given from status/skills and NOT from status/armor..Thats because these armors are set..you need to be careful with these things..So lets start..Firstly go to Game Server\data\stats\armor and open 0400-0499.xml and go down untiil we see the tattos all together..lol i would show you how to do the one tatto..Dont worry all are same to do..Doom:
<item id='494' name="Tattoo of Doom">
<for>
<add val='125' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
as we see it gives only p.defence..
Careful..when it says <add its when you wear the tatto and what it gives... <enchant is when you enchant the tatto it gives ++p.defence..:For example:if tatto is +0 it gives 60.p.def and when you enchant it to +1 it gives you +65 p.defence etc...Now i would give you some codes which you would be need..<add val='177' order='0x10' stat='maxCp'/> gia Cp
<add val='370' order='0x10' stat='maxHp'/> gia Hp
<add val='500' order='0x10' stat='maxMp'/> gia Mp
<add val='190' order='0x10' stat='pDef'/> gia p.def
<add val='20' order='0x10' stat='mDef'/> gia m.def
<add val='50' order='0x10' stat='pAtkSpd'/> gia atk.speed
<add val='14' order='0x10' stat='runSpd'/> gia speed
<add val='190' order='0x10' stat='pAtk'/> gia p.atk
<add val='35' order='0x10' stat='rEvas'/> gia evasion
<add val='120' order='0x10' stat='mAtkSpd'/> gia matk.speed
<add val='60' order='0x10' stat='mAtk'/> gia m.atkIf you would be need something else...e.g: you can go to skills and find one buff which gives the status you want to add and you ok:
<skill id="1388" levels="3" name="Greater Might">
<!-- Done by KID -->
<table name="#pAtk"> 1.04 1.07 1.10 </table>
<table name="#mpConsume"> 54 62 69 </table>
<table name="#spiritOre"> 1 2 3 </table>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="#spiritOre"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="reuseDelay" val="0"/>
<set name="hitTime" val="4000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="18000" val="0" stackOrder="0" stackType="Great">
<mul order="0x30" stat="pAtk" val="#pAtk"/>
</effect>
<effect count="1" name="Grow" time="0" val="0"/>
</for>
</skill>
you would keep only the one thing that you want....P.atack and you would do that like this:
<add val='60' order='0x10' stat='pAtk'/>
Nice now you put everything you want in one tatto or anything else..
<item id='494' name="Tattoo of Doom">
<for>
<add val='125' order='0x10' stat='pDef'/>
<add val='50' order='0x10' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
Now you add p.atack to the tatoo "val='50'" its how many p.atack it would be ginev by the tattoo..
if you want to take this status at the enchant the only one thing you must to do is to change the <add to <enchant..
Now rr the server ..
ps:if it gives many status..you know just low them..
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