Author Topic: L2JL2 Chronicles Of The Past Interlude  (Read 1080 times)

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OfflineValentin Dinu

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    L2 Chronicles Of The Past Interlude
    « on: March 20, 2018, 11:54:03 PM »
    L2 Chronicles Of The Past Interlude
    Live since 23-02-2018


    - L2J Interlude Build -
    -15XP, other rates are 5 -
    -NPC Buffer with Alt-B menu. Buff duration 2 hours -
    - Overhauled and rebalanced PvP system (read more down below) -
    - Balanced Adena based economy with its own correction measures -
    - Unique raid boss and epic system (read more down below) -
    - Multiple methods of guaranteeing our players large PvP battles -
    - Very good mob pathing and geodata -

    Other options:
    - S grade Apella. Upgradeable from A grade. Apella set bonus working -
    - BoM upgrades C to low B and low B to top B -
    - Seductive Whispers quest = beads + Adena = Recipe B -
    - Enchant system ensures A grade and B grade armor can be used on end game build -
    - Olympiad, retail like -
    - Boosted siege experience. Guards / Mercenaries are a force to be reckoned with -

    Below, we will describe our build in detail. This will give you a deep understanding of our server philosophy. We warn you though, that this server is for hardcore L2 players who want a long lasting server (2+ years). There are no quick wins or quick gains. Pay2Win is not possible on our server. Investment, effort, asset management and Clan / CP gameplay is what this server is all about. We do not use any flashy banners of half naked dark elves promising you “a great server”. Everything has been thought through and all modified coding has been coded by ourselves in the most lean possible way.

    1. General Philosophy:
    L2COTP is a craft / pvp type server. No custom GM shop for B/A/S exist. We have a custom VIP shop that allows players to buy epic quest items (Portal Stone, Floating Stone, Noble Quest Item etc.). On this server with our relatively low rates, players must farm to create batches of gear which they will then enchant to the desired level. This is the craft aspect of the game. The PvP aspect of the game refers to multiple measures that force players to PvP for certain gains. Examples are:
    - Grand Boss Combat Zone (AQ, Core, Orfen, Zaken, Antharas, Baium, Valakas, Frintezza/ImperialTomb)
    - Players flag whenever they hit a normal raid boss
    We have ensured that our economy will stay stable enough for new players and existing players who use extensive asset management to build their characters towards an end game build.

    2. More about the economy:
    We have an Adena based economy which means that Adena will be the main currency for trades. To ensure that mass-inflation will not take place, many services require Adena. This continuously destroys players’ Adena which means players have to farm continuously or use their Adena in a wise manner. Examples of Adena sinks are:
    - Expensive Teleports
    - Expensive Blacksmith services
    - Very Expensive (but also very strong!) Mercenaries
    - Expensive Augmentation
    - Expensive fee to leave jail
    - Expensive fee to reduce PK points (if one does not want to quest)
    - etc..
    By using an Adena based economy, new players will be able to step into the game immediately selling their materials and other items to high level players for good prices. This allows newer players to access C and B grade gear more easily. By destroying Adena on a large scale, inflation does not occur and the market stays stable and predictable.
    Currencies & Benefits:
    Adena is farmed from monsters and gained from quests. Aside from the rate of adena, nothing regarding adena is different from official servers. Adena is used for all general purposes. In addition adena is needed for tattoo’s, upgrading tattoo’s, clan armor and various other server specific functions. Because Adena is being destroyed by spending it on NPC functions, there will be a constant demand for Adena meaning that inflation will be on acceptable levels. Various functions of Adena:
    – General transactions
    – Items up to A grade (The easily craftable items)
    – Potions, scrolls, etc.
    – Manor systems
    – Buying Tattoos, upgrading Tattoos
    – Buying Apella armor, upgrading Apella armor
    – Bribing the Warden in jail to get out of jail faster
    Not allowed is collected by killing raid bosses of epic raid bosses. Raid bosses of level 58+ and epic bosses, will drop Not allowed. Not allowed can be used in the Not allowed store. Not allowed can not be obtained in any other way. Not even by donating. The Not allowed store provides players with:
    – Book of Giants
    – Quick Healing Potions
    – Enchant and Blessed Enchant D – S
    As it is impossible to acquire Not allowed in any other way than from killing bosses, players who wish to have an end-game build are forced to hunt bosses. As players automatically flag when attacking a boss, there is a guaranteed way of getting PvP.
    VIP Coins are obtained by donating. These coins can be used for various purposes that speed up your gameplay. Examples:
    – Buy noble quest
    – Buy epic quests (Valakas, Frintezza, Baium, Antharas)
    – Buy Ketra / Varka quest up to mane farming stage
    – Buy Malaria potions
    – Buy accessoires (Hat’s, Quick Healing Potions etc.)
    – Player Services: PK reduction, Change of nickname, color of name, gender, hair etc.
    – Remove jail points
    As you can see, real items of value can not be obtained with Donation Coins. There is no Pay2Win element on our server.
    The VIP status that can be bought with donation coins, offers you Alt-B functionality anywhere on the map. In addition, VIPs can buff:
    – Elemental Protection
    – Divine Protection
    – Arcane protection
    – Resist Holy / Unholy
    – Resist Fire / Aqua / Wind
    – Song of Storm / Flame Guard
    – Dance of Aqua Guard

    3. More about the raid system:
    On our server, the general idea on epic bosses and regular raid bosses, is that after PvP has taken place, the winner gets the opportunity to kill the boss. On most private servers, killing bosses has become a routine job. We have therefore, boosted all bosses in game.
    All epic and regular raid bosses have been boosted. Stats have been increased drastically. Killing bosses means bringing the right classes and enough people. You will also need to bring escorts to protect you against enemy players. Attacking any boss will make you flag so enemy players can easily sabotage your raid. Bosses level 58+ and epic bosses also drop the Not allowed currency. Relevant areas around epic bosses are turned into combat zones. In this area, killing other players is without consequence. Additionally, killing a player outside of the zone while the killer is standing in the zone, will not lead to karma or PK points.
    To make epic bosses more challenging, their stat boost is substantial but they have also been made vulnerable to debuffs. Root, stun, sleep, slow / entangle / freezing strike, poison, bleed, silence, Demon Wind, Blizzard, Inferno etc., are landable.
    The following skills have been changed specifically for epic boss slaying:
    - Demon Wind: Sets HP Regen to 0 for 120 seconds
    - Blizzard: Sets speed to 40% for 120 seconds
    - Inferno: Deals 12.500 HP damage per tick. Ticks once per 3 seconds for 120 seconds. Total damage: 500.000 HP
    These skills are absolutely nessecary for Baium, Antharas and Valakas.
    A clan is killing Baium. Baium has +/- 5.000.000 hit points. The clan has a party of 9 sorcerers. Each sorcerer takes turn to put Inferno on Baium. Baium will take a Total of 4.500.000 damage during 18 minutes.
    To guarantee PvP on bosses, players automatically flag when attacking ANY raid boss.

    4. More about Clans / Alliances:
    Clans are made and levelled up just like official servers. Clans start at level 5 so you can skip the boring part of level 1-4. For clan reputation, raidbosses can be killed. They instantly offer  clan reputation to the party dealing the final hit. Beware though, attacking any raid boss will make you flag. Regarding alliances, we allow only up to 2 clans in 1 alliance. This has been done to ensure a 3 or 4 sided server. Coalition deals between alliances are always possible but this still leads to separate sovereign alliances.

    5. Enchanting / S, A, B:
    We will not disclose the exact mechanism behind our enchant system. We consider +6 S grade to be a good end-game armor set. We have measured and ensured that our enchant system gives players a reasonable chance to obtain +6 S grade armor when they have invested the proper time and effort. To give PvP and character builds an extra dimension, we have modified the A and B enchant rates so that the effort to enchant A and B armors to +10 and +12, is about just as difficult as S grade to +6. The pdef of A and B armor items has been changed appropriately. This leads to a situation where A, B and S enchanted at +12, +10 and +6, have similar pdef. Players are now able to use any A. B or S armor set on an end game built without having to sacrifice unreasonable amounts of pdef. As +6 S grade is considered to be end game, new players will not be at a very great disadvantage compared to older players.
    - Archers with a +10 MJ Light set have similar pdef to Drac +6 Light
    - Daggers with +10 DC Light or +10 NM Light have similar pdef to Drac +6
    - Daggers with +12 Zubei Light have similar pdef to Drac +6
    - Duelists / Destroyers with +10 Tallum Heavy have similar pdef to IC +6 (ex. the pdef % bonus)
    - Tanks / SWS with +12 Doom Heavy have similar pdef to IC +6 (ex. the pdef % bonus)
    Weapon enchant rates are untouched and retail like
    6. Sieges
    We have made sieges more realistic. Walls can not be broken by players. Doors and gates can only be attacked by players who belong to an attacking clan. Guards have received an incredible boost and are now equal to level 76 players with +0 S grade gear. All guards use soulshots and spiritshots. Last but not least, each type of guard has skills corresponding with his class. Guards are running around using: Shield stun, Earthquake, Shock Stomp, Shock Blast, Armor Crush, Tribunal, Stun Shot, Double Shot, Hurricane, Aqua Splash, Prominence, Greater Battle Heal, Heart Of Paagrio. We advise you to bring a large force if you do not want to be destroyed by guards. You will need a stacked party of damage dealers who assist on 1 guard. In addition, you need to bring a party that can handle the crowd control on large groups of guards. Sleeping Cloud, Poisonous Cloud, Dominators and Dreadnoughts will be very useful.
    7. Seven Signs
    Our Seven Signs system differs from retail servers. Manor production is reduced by 15% for each Spam is not allowed Dawn does not win. If Dusk wins all seals, Dusk players access a manor-type shop at the priestess of dusk where Ancient Adena and Adena are used for items normally produced by a manor. Regular enchants, QHP, BoG and Dualsword Craft Stamps.
    8. Other Effects:
    We have reintroduceerd Might Mortal on C and B grade daggers. We think Might Mortal is part of the game and gives daggers a more useful role. Daggers will work as follows:
    - Backstab landrate from behind: 100%
    - Backstab landrate from the side or front: 0%
    - Dagger blow landrate from behind: 80%+x
    - Dagger blow landrate from the side: 60%+x
    - Dagger blow landrate from the front: 30%+x
    Where x is any other modifier to the landrate (Might Mortal etc.). To ensure daggers will not be overpowered. A Patk modifier is added to all dagger strike skills. This means a dagger using a Demon Sword Might Mortal will land substantially more blows but will deal lower damage per blow compared to an AS+CD.
    Might Mortal has been added as SA on the following daggers:
    - Dark Elven Dagger (C)
    - Stiletto (C)
    - Crystal Dagger (C)
    - Demon Sword (B)
    We have given the SwordSinger and BladeDancer passive heavy armor mastery and deflect arrow. They are now able to soak damage similar to tanks. Ultimately, without Majesty, Aegis or Guard Stance, tanks are still the masters of Pdef. The landrate and damage of negative SWS / BD skills has been boosted. SWS and BD are now very usefull in mass PvP and potent Olympiad classes.
    We have given the Phantom Summoner Death Spike. This makes the PS more useful in PvP and Olympiad.
    Archers have received 250 extra range on longshot 2. Archers now have the longest range. Fatal counter has received an exponential of 10.
    We have increased the damage of DoT attacks to 150 per tick. 1 tick is dealt per 3 seconds. These skills are: Bleed, Poison, Flame, Decay and any other similar DoT skill or DoT AoE skill. The landrate has also been drastically increased. Resistance to poison and bleed is now very relevant. If you do not dress and buff appropriately, you will bleed out in 10 or 15 seconds.
    Using the above effects and perhaps more in the future, each class has its clear strengths and weaknesses. There will not be an all-dominating class on our server. Each class can be effectively countered by another.
    The measures described above are a part of our complete build. We invite you to read our website and read our changelog on facebook:
    As you can see, this is a serious build. The above written policies have all been coded professionally. Many other small tweaks have been made to offer players a stable long lasting server. You should read this carefully and ask yourself if this server is for you. We do not care whether we have 100, 200 or 4000 players. As long as our community feels at home in our classic craft / pvp server. We will be there to keep improving this server in the next 2 or 3 years.
    We hope to see you on our server!

    Linkback: https://l2topzone.com/forum/index.php?topic=28288.0
    « Last Edit: March 20, 2018, 11:54:59 PM by Valentin Dinu »