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Author Topic: [L2J HighFive] L2World - Unique PvP Server  (Read 1878 times)

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Offlinekam3ran

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    • L2World
[L2J HighFive] L2World - Unique PvP Server
« on: September 30, 2011, 07:45:20 PM »
Server starts at 01.10.2011 18:00 GMT+2. Accounts are autocreate.

An actively developed server with tons of features, offering you the thrill of pvp, the fun of raiding and farming and lets not forget the bargaining which most pvp servers lack. Chose your way to get stronger - PvP, Farm, Raid, Trading, even by playing Poker. Each part is crucial to develop the ultimate character, and there is only one thing connecting them - Trade. Everything is based on the server's economy, you can literally just PvP and get everything you need.

We are not newbies - We have 2 years experience as a team running a successful server. The team consists of experienced java developers, system administrators and network managers.
Powerful dedicated machine hosted on a place where we can easily reach (some of us work at that company):
OS Linux: Ubuntu 10.04 64bit
Motherboard: Supermicro X8DTL-iF
- Dual 1366-pin LGA Sockets
- Intel® 5500 (Tylersburg) Chipset
- Intel ICH10R SATA 3.0Gbps Controller
- RAID 0, 1, 10 support (Linux)
- LAN - Intel® 82574L Gigabit Ethernet 2x 1000Mbit + 1x 1000Mbit (Dedicated IPMI)
- CPU: 2x E5620 Quad Xeon 64bit @ 3Ghz, 12M Cache, 5.86 GT/s Intel® QPI, Bus Speed 1333Mhz
- RAM: 32GB(ordered and waiting 16GB more) DDR3 ECC 1333MHz (3-channel)
- HDD: 2x WD VelociRaptor 10000RPM (RAID-1) Model: WD1500HLFS
The server is "bulletproof": no bots, no packet hacks, and specially - DDoS protected.

General Features:
Buffs: 26+4(divine inspiration), triggers dont take buff slot.
Dances/Songs: 15
Armors/Weapons/Jewels/Dyes will be free, except Vorpal, Elegia and top S84 weapons.
On every pvp kill, you will get a reward.
Every raidboss in the game is farmable, they drop Vorpal, Elegia, Top S84 Weapons, clan skill items and other stuff.
Killstreak system.
Enchants:

    - Normal - 60% and break weapon.
    - Blessed - 60% and no break weapon.
    - Crystal - 60% and can enchant from +13 to +16. When fail you lose -1 enchant.
    - Divine - 100%.
    - Max enchant - +13.
    - Max special enchant - +16.
    - Safe enchant - +4.
Instant lvl 85, instant equip, subclass level - 85.
Full NPC Buffer, buffs last infinite.
Skills damage is increased in order to prevent autoattack pvps.
Damage Over Time (DOT) Skills' damage increased drastically.
Canceled buffs will recover after 1 minute.
Many class balances done.


Event Manager:
A great event manager with many available events to keep the players entertained.
Hourly Events:

    - Team vs Team
    - Capture the Flag
    - Domination
    - Mass Domination
    - Deathmatch
    - Last Man Standing
    - There are/will be more events.
Constant Events:
    - Single player fights (such as 1v1, FFA, etc.)
    - Party fights (such as 2v2, 5v5, 2v2v2, 5v5v5, etc.)
    - Korean Style Party fights (such as 2v2, 5v5 etc.)
    - Mini TvT (same as TvT, but with less players and can always be played)

Hellbound System:
There are 4 conquerable zones at Hellbound:
    - Anomic Foundry
    - Battered Lands
    - Hellbound Quarry
    - Ancient Temple
A zone can be conquered when a member of a clan kills the Zone Guard.
If a Zone Guard is killed by a clanless player, the zone becomes neutral.
If a zone is owned by a clan (its not neutral), the Zone Guard cannot be hit by players from the owner clan, alliance members of the owner clans, or party members in a party with players from the owner clan. Everyone else can attack the Zone Guard and conquer the zone.
One clan can't hold more than one zone, but it can participate in the other zone sieges.
Every zone has 3 artifacts:

    - Every artifact can be owned by a clan. By default, when a zone is conquered, all artifacts are owned by the zone owner.
    - The title of the artifact displays the zone owner.
    - When an enemy of the artifact owner talks with the artifact, he automatically starts to cast a spell (simlar to Spam is not allowed of ruler) and when the cast is finished, the clan of that player gets the artifact (if the player is clanless, it becomes neutral).
    - If the zone owner, or an ally clan of the zone owner doesn't own an artifact that belongs to that zone anymore, a zone siege is launched for 1 hour. For the whole duration of the siege, the Zone Guard is spawned.
    - If an enemy of the artifact owner gets near the artifact, there is a chance that this player will be affected by a debuff casted from the artifact.
There is a special NPC in each zone, which handles the following upgradable functions:
    - Every 6 hours the owner clan recieves clan reputation score.
    - A buffer that can buff you with some enchanted buffs.
    - Airship controller, which allows you to drive airships in the world of Aden.
    - A special shop where you can buy stuff with fame.
    - The ability to ride a wyvern for everyone.
    - Adena stash, which generates and stashes a given percent of adena from every pvp reward a clan member obtains.
On every start of the month the functions' upgrades reset.
Only an ally member (including party members in a party with players from the owner clan) can talk with the NPC.


Hellbound Pillars:
Every hour there is a chance that a pillar will spawn at hellbound for a random amount of time. These are created in order to stimulate players for "pvp to farm mobs".
    - Some spawned pillars will be announced, others not, so keep in mind that you can find a pillar even if not announced.
    - The pillars can be attacked, but they also have some guards that defend them.
    - A random number of guards respawn each minute to defend the pillar.
    - Pillar guards are quite challenging, but the also have very high drop.
    - Killing a pillar will reward the killer with a nice drop and his clan with 5000 reputation score.

Forgotten Temple:
This is a zone suited for clans where they can raid, farm and pvp with other clans which wants the same.
Forgotten Temple is seperated on 2 areas - fire and water.
There are 5 different raid bosses there and only one spawn at a time in one of the two areas:

    - If the raidboss is not engaged in a fight after 10 minutes of its spawn, it will unspawn and another raidboss will spawn in the same area.
    - If the spawned raidboss is located in the fire area, mobs spawn in the water area.
    - If the spawned raidboss is located in the water area, mobs spawn in the fire area.
    - When the raidboss gets killed, mobs will spawn on the area where the boss was spawned.
    - Another boss will spawn after some time in a random area and mobs will unspawn from that area.
The raid bosses and the mobs at Forgotten Temple will drop items required for Hellbound Zones upgrades.

Poker Manager:
Play texas hold 'em poker inside Lineage II, feel the real poker thrill by bidding adena and other items. If you dont want to pvp or farm to get a gear, this is the way :)

Deadman's chest:
When a player dies, there is a chance that a chest spawns on his corpse (the bigger killstreak he has, the bigger the chance is). When someone approaches the chest and talks with it, a random thing will happen:
    - The dead player (if hasnt went to village) will be ressurected and buffed with salvation
     - The chest explodes and does a random damage to nearby players
    - The chest drops a random item(s)
    - The person that talked with the chest have a chance to steal one of the dead player's (if hasnt went to village) items that is not equipped
    - The chest gives a cool buff to a random player

Item Copier:
When you kill a player, there is a small chance (the bigger the enemy's killstreak is, the bigger the chance is) that you can copy his equipment for 1 hour. You are free to chose if you want to use it or not.
 
Fame:
Except sieges, fame can be gathered through PvP. On your fifth killstreak you start to aquire fame for each kill you do without dieing.

Enchants/Life Stones:
When you kill a player, there is a chance that you can obtain EWS, EAS, High-Grade Life Stone, Top-Grade Life Stone.
 
Dynamic Weapon Elementals:
When you kill someone holding a weapon with 300 element or more, it loses some of its elemental power.
If your weapon has 300 elemental attribute or more and the killed one's weapon elemental attribute surpasses yours, you will gain the amount he lost.
If your weapon's elemental attribute surpasses the killed one's elemental attribute by 25 or less, you gain 5 elemental attribute.
Summary, dynamic weapon elements only change from 300 to 450. They cant go higher or lower.


Item Distribution:
When a player is in party, the items he obtains through pvp kill are distributed depending on the party's loot distribution:
    - Finders Keepers: The killer takes everything he got as a drop from the killed player.
    - Random: The drop is given to a random player from the party. Adena is splitted and given to every party member.
    - Random including spoil: The drop is given randomly to the looter or the healers in the party. Adena is splitted and given to every healer in the party including the killer.
 
Support Classes boost:
Some support classes (more incoming) will have the ability to get some skills from other classes. Blade Dancers and Sword Singers can chose up to 5 skills, while Shillien Elders, Elven Elders and Bishops can select up to 4.
Here is a list of the skills avaiable for those classes (skills will be added/removed in order to create a balance):

    - Blade Dancers: Heavy Armor Mastery, Pain of Shilen, Spirit of Shilen, Touch of Death, Combat Aura, Judgment, Lightning Strike, Ultimate Defense, Sonic Focus, Sonic Mastery, Triple Slash, Sonic Blaster, Sonic Buster, War Cry, Double Sonic Slash, Sonic Storm, Triple Sonic Slash, Lionheart, Duelist Spirit, Sonic Rage, Weapon Blockade, Final Secret, Maximum Focus Sonic, Bow Mastery, Double Shot, Light Armor Mastery, Long Shot, Stun Shot, Quick Step, Rapid Shot, Dead Eye, Fatal Counter, Lethal Shot, Hamstring Shot, Evade Shot, Seven Arrow, Multiple Shot, Death Shot, Ghost Piercing
    - Swordsingers: Heavy Armor Mastery, Shield Mastery, Shield Strike, Guard Stance, Combat Aura, Tribunal, Aegis, Shield Deflect Magic, Shield Fortress, Shield Bash, Ultimate Defense, Vengeance, Magical Mirror, Touch of Life, Iron Shield, Challenge for Fate, Bow Mastery, Double Shot, Light Armor Mastery, Long Shot, Quick Step, Stun Shot, Burst Shot, Rapid Shot, Blessing of Sagittarius, Rapid Fire, Lethal Shot, Hamstring Shot, Evade Shot, Seven Arrow, Multiple Shot, Arrow Rain, Death Shot
    - Shillien Elders: Curse Chaos, Curse Fear, Hurricane, Shadow Flare, Slow, Surrender To Wind, Vampiric Claw, Death Spike, Tempest, Aura Flash, Aura Symphony, Demon Wind, Elemental Storm, Dark Vortex
    - Elven Elders: Aura Bolt, Aura Flare, Curse Fear, Curse Weakness, Frost Bolt, Solar Flare, Hydro Blast, Surrender To Water, Aqua Splash, Ice Dagger, Aura Flash, Frost Wall, Aura Symphony, Blizzard, Elemental Symphony
 
Healers Penalty:
When a Shillien Elder or Elven Elder casts a damage dealing skill obtained through skill transfer (such as Hurricane, Hydro Blast, etc.), the following skills will be disabled for 2 seconds:
    - Greater Battle Heal, Greater Group Heal, Greater Heal, Vitalize, Mass Vitalize, Major Heal, Major Group Heal, Chain Heal, Blessed Blood, Blessing of Eva, Body of Avatar
   
More info in our forums: Forum, Server development info, Beta info & how to connect.

Linkback: https://l2topzone.com/forum/index.php?topic=4297.0

 

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