Hello all , we came up with the idea of bringing the old L2 times were players dont get bored for doing nothing. the weekends are especialy made for unique GM events for unique armor parts or full, for unique weapons or enchants.Lots of armor/Weapons upgrades to do by killing +78 RB´s ,you can get unique GOD armor and Epic Weapons with alot of work and pvp in the way. Max enchant weapon+25 and Armor+16, weapons can be up to +30 only with GM events...
http://www.l2narnia.com/https://www.facebook.com/pages/L2-Narnia-server-20x/432755040225668?ref=hl- Experience (XP): x20
- Skill Points (SP): x20
- Drop (Adena): x20
- Drop (Items): x17
- Spoil: x10
-Raid drop x5
-GrandRaid x6
Max BOX =2
Anti feed = On
PVP kill board = ON
All .java encoded for best reading performance.
- Safe Enchant amount: +3
- Max. Enchant amount Weapon: +25 plus chance to go up +5 on Epic Events +30 MAX (GM redated live event)
- Max. Enchant amount armor: +16
- Regular Scrolls): 66%
- Blessed Scrolls): 66%
Stable core no SQL all in XML
Ready to Start server Pack build
-add all GOD armor in pack
-add valakas Weapons in pack
-rebuild GK and all the ROOTS.
-Stable auto events
-add last geodata 2.3GB data
Version1.2.5:
- Fixed error when loading territory war manager.
- Minor fix in admin manor htm.
- Fixed few skills mpInitialConsume.
Version 1.2.4:
- Updated mCritRate and mCritPower with proper values.
- Fixed item from wondrous cubic.
- Fixed minor typo on quest (501).
- Minor fixes in Abstract instance.
- Fixed "Missing Html" for quest (292).
- Fixed town location in Party Maching.
- Fixed Weapon SA onCrit.
- Fixed Talisman mana:
* Talisman skill now consume mana on use.
* Talisman skill cannot be used if dont have enough mana.
- Reduced MP consume, must not effect initial MP.
- Fixed UnsupportedOperationException in MinionList.
Version 1.2.3:
- Fixed mounted despair or become invisible while ride.
- Fixed ressurect pet with skill.
- Improved create party methods. That will fix bug allowing player to enter in instance alone.
- Minor refactor for CP regeneration calculation.
- Fixed bug where stackable items were not correctly consumed from scripts.
- Minor refactor to reduce duplicated (shadow name) variables.
- Merging ManagedScript with AbstractScript:
* Reduce unwanted abstraction.
* Removed duplicated methods.
* Moved Quest constructor after class fields.
- Adding a new constructor to L2Spawn to use NPC ID.
- Removed useless flying NPC instances.
- Refactoring creature constructors to avoid IdFactory calls.
Version 1.2.2:
- Changed creature contructors to avoid IdFactory calls.
- Fixed receiving falling damage when teleporting in Mithril Mines.
- JAVA Retail-like quest Hiding Behind the Truth (25).
- Minor fixes to previous changes.
- Replacing Javolution with Java 8 methods.
- Removed unnecessary Map.containsKey calls using java 8 methods where possible to avoid external checks.
- Replaced Javolution with Java in SpawnTable.
- Updated Quest: Good Work's Reward (60) to fit previous changes made on quest 227.
- JAVA Retail-like quest Test of the Reformer (227).
- Added documents folder and Version Log file to show information about our costumers what is changed during the version cycle.
Version 1.2.1:
- Removed CatssEyeBandid AI since is unused.
- Added abstracte for instances.
- Updated few npc and system messages.
- Fixed NPEs in CharEffectList.
- JAVA Retail-like quest Tragedy In Von Hellman Forest (22).
- Added two useful methods to NPC Variables.
- Added Automated Death Match (DM) Event.
- Servitor AI for quest Test Of The Summoner (230).
- JAVA Retail-like quest Test Of The Summoner (230).
- Added GK, Store and Buffer NPCs linked to Community Board's functions.
Version 1.2.0:
- Merging event npcs and custom npcs.
- Fixed Vote NPC's timers to show correct information about time left.
- Added Doombringer to olympiad stats in cb.
- Updated compilators.
- Fixed resource leaks from previous change.
- Fixed hopzone vote reward. Drop of heavy loading methods.
- Enabled Community Board by default.
- Updated licensing system to check only PC IP address.
- Fixed a bug in GeoData#getSpawnHeight
- Fixed Geodata bugs when jumping from high place (castle walls etc) wasn't possible and can see was returning always false when target position was 100 units lower than start position.
Version 1.1.9:
- Minor NPE fix for Black Marketeer of Mammon.
- Fixed "Multiply-cached PreparedStatement" warning while saving character schemes for CB.
- Re-organized scheme buffer categories to fit the board buffer's ones.
- Fixed Chant of Fire buff from community board.
- Fixed Resist Shock and Unholy Protection buffs from community board.
- Drop of SkillData#getInfo method.
- Fix HallOfSuffering, the reward should be given to all members and not only to the talker.
- More AI and quest cleanup.
- Cleaning up some quests.
- Fixing misuse of QuestSate in AIs an events.
Version 1.1.8:
- Updating Cat's Eye Bandit AI.
- Minor cleanup on scripts.
- JAVA: Retail-like quest Good Work's Reward (60).
- Updated start lvl in quest Relics of the Old Empire (619).
- Quest: Lidia's Heart (23) update.
- Reorganizing Seed of Infinity scripts.
- Fixed chance multiplier for old drop behavior in grouped drop item.
- Adding radar related methods to AbstractScript.
- Fix skill time/reuse criticals.
- Separated sql and xml datatables. Package datatables renamed to database.
Version 1.1.7:
- Renaming DocumentParser to IXmlReader.
- Fixed untransforming while in air.
- Fixed showing castle's owner information in Region category.
- Fixed error when you input empty name for scheme.
- Fixed problem in inserting new announcement from cb.
- Added function to close board after teleporting.
- Moved fun events to model.events.fun package.
- Moved KillerPanel and CombatModifications managers to services package.
- Drop of unused package.
- Drop of L2CustomGatekeeperInstance, the gatekeeper will be linked with CB npc soon.
Version 1.1.6:
- Drop setParameterValue method since it is unused.
- Added Gatekeeper with functions from L2CustomGatekeeperInstance to communty board.
- Added GM Shop to communty board.
- Added check if player is in peace zone for scheme buffing function.
- Added Symbol Maker function to community board.
- Added Blacksmith function to community board.
- Added warehousing function to community board.
- Fixed wrong imports for Q00454.
- Fixed forgotten rename in Q00024.
- Added missing quest Completely Lost (454).
Version 1.1.5:
- DP part for previous core changes.
- JAVA: Retail-like quest Lidia's Heart (23).
- Fixed a typo in Magician Will skill.
- JAVA: Retail-like quest Iconic Trinity (178).
- Removed useless method ItemTable#createDummyItem
- Adding two useful methods:
* L2Npc#sendScriptEvent(String, L2Object, L2Object), same as broadcastEvent(..) but to a specific L2Object.
* AbstractScript#addMoveToDesire(L2Npc, Location, int), trying to emulate future desire support.
- Clean up of spoil variables.
- Removed geoeditorcon.
- Removed GeoData property from geodataSettings.properties GeoData is now loaded and used when its placed in geodata folder.
- Added scheme buffing functions to our CB buffer.
Version 1.1.4:
- Fixed Greater Shield buff in community board.
- Added "Services" board. Implemented buffer inside Services board. The other things are TODO.
- SQL to XML: Npc buffer tables moved to xml file.
- Added Olympiad stats board function. Showing all information about olympiad ranking.
- Fixed typo in doors.xml from previous change.
- Fixed event NPE's.
- Fixed NPE's in TvT and CTF events.
- Fixed fortress doors. The doors on one side had the coordinates of the doors on the other side.
- Added missing quest A Grand Plan for Taming Wild Beasts (655).
- Katenar AI for quests Certified Soul Breaker (65).
Version 1.1.3:
- Java retail-like quest Certified Soul Breaker (65).
- Fixed a bug in geodata corner checks.
- Minor refactor to avoid multiple useless imports in other classes.
- Updating MySQL Connector from 5.1.31 to 5.1.34.
- Updating C3P0 from 0.9.5-pre10 to 0.9.5.
- Added ranking function in community board.
- Added castle information in Region page on Community Board.
- Fixing an issue with corpse consumption on Corpse Kaboom.
- Removed L2J_GeoAbstraction.jar from classpath.
- Changed a FastMap to Set in GameTimeController.
Version 1.1.2:
- GeoData engine refactor.
- Added party matching mod to Community Board.
- Fixed community board bypasses in RequestBypassToServer.
- Added auction house system to Community Board.
- Fixed typo string in community board index.
- Fixed resource leaks from Hopzone vote reward system.
- Reworked community board "Home" page:
* Simplified design.
* Added announcements function, allowing administrators to write in-game announcements. (Anything is loaded and saved to static carriers).
* Changed Change-log design.
* Changed Contact page design and added function to send new page with information when message is submitted.
* Added Rules page to home category.
- Fixed typo errors making problems with server.
- Add/Update Quests:
* Subjugation Of Lizardmen (340)
* Acts Of Evil (171)
* Vain Conclusion (191) updated.
* Lost Dream (190) updated.
* Contract Completion (189) updated.
* Spam is not allowed Removal (188) updated.
* Nikola's Heart (187) updated.
* Contract Execution (186) updated.
- Fixing minor typo in admin panel not showing announcements menu.
Version 1.1.1:
- Dropped Subnet-1.0.jar.
- Updated license year to 2015.
- Reworking DocumentParser to be an interface using defenders (default methods).
- Fixed mana potions consumption.
- Fixed error occurring because Q211 and Q212 save the value as boolean, while should be integer.
- Fixing leading and trailing white space on NPC names and titles.
- Little cleanup on setclass admin HTML and license updates.
- Minor typo fixes for quests 422, 620 and dwarven occupation change.
- Clean up few left overs.
- Fix for missing day/night spawns in Forest of the Dead.
Version 1.1.0:
- Fixing minor typos in Listeners:
* Fixing notification to some listeners were prevented if not contained in global container.
* Fixing global players container not used for char create/delete.
- Added missing datatable for new announcements system.
- Preventing GM window to be closed for some commands, useful for testing.
- Replacing a map in SubclassCertification with proper category data.
- Fixing Fear effect checks.
- Minor fix for quest Seeds of Chaos (236)
- Announcement rework:
* Moved announcement broadcast to Broadcast#toAllOnlinePlayers.
* Unified all announcements into single engine instead of 2 different.
* Moved storage holder of announcements into the database in one table instead of database table and pure txt file.
* Redesigned UI of admin panel.
* Added editing ability of announcements.
* Added restarting ability of automatic tasks one per one or all at once.
* Added ability of broadcasting message at center of the screen of all players.
- CharEffectList rework: (by Zoey76)
* Updated to use Java 8 API.
* Removed duplicated checks in getBuffInfoBySkillId().
* Moved null check inside stopAndRemove() to avoid duplicated checks all over the code.
* Added methods to stop all buffs/triggered/debuffs/toggles/dances.
* Fixed bug where debuffs are not removed after death.
Reported by: laxsur, u3games, Zephyr
* Fixed a bug where effects are added after death, mostly on skills with damage+debuff, where the skill kills the target with the first effect.
Reported by: Juan, Zephyr
* Fixed bug when buff icons are added before checking conditions.
Reported by: Juan
* Added support for dances removed on any action.
* Added support for dances removed on damage.
* Fixed typo in isEmpty() not checking for toggles.
- Added Ping mod. (Preview: http://i.imgur.com/26XV2AY.png)
- Added mage/fighter buffs config for tvt and ctf event.
Version 1.0.9:
- Fixed spawn path for FinalImperialTomb instance.
- Event engine typo fixes.
- Fixed problem while checking for new unread offline messages on enterworld.
- Quest updates:
* Quest: Art Of Persuasion (184) in java
* Quest: Nikolas Cooperation (185) in java
* Alarm AI for quests Art of Persuasion (184) and Nikola's Cooperation
* Quest: Relic Exploration (183) update.
- Fixed minor bug in EnergyAttack related to physical skill power stat that may cause incredible damage.
- Added contact function to community board. With extended functions more info in the forum.
- Custom html styles update.
- Added automized Capture the Flag event.
- L2J-Server sync.
- Removed tvt event engine from l2jserver, added new event engine and new tvt event. More events are coming soon!
Version 1.0.8:
- Removed Event Engine with 18 events (phoenix) soon we will have our own engine!
- Project stabilized after previous changes.
- Sync with l2jdp Nov 30, 2014
- Sync to L2J-Server / Nov 3,11,12 2014
- Added Event Engine with 18 events
(Battlefield Bomb Fight, Capture The Flag, Death Match, Domination, Double Domination, Last Man Standing, Lucky Chests, Mutant, Russian Roulette, Simon Says, Team vs. Team, VIP Team vs. Team, Zombies vs. Humans, Hunting Grounds, Raid In The Middle, Korean Team vs. Team, Treasure Hunt).
Still more work to be done!
- Fixed problem occured with changeset #81.
- Fixed announcing players with 0 kills on enterworld.
- Added L2CustomZone feature. (More info http://l2j-perfect.com/forum/index.php?/topic/33-l2customzone/)
- Added Individual Vote Reward Manager.
- Updated custom gatekeeper windows. Changed tables header style.
Version 1.0.7:
- Added check to not show html message from vote reward if player isGM or is outside of town.
- Added Character Stats Manager mod. More info inside physicalStats.properties
- Created "Changelog" html files for community board.
- Fixed vote reward manager.
- Added mass vote reward manger for topzone and hopzone.
- Added Player Announcing function. (Announcing castle lords, heroes, top pvp or top pk on enter)
- Fixed null pointer exception during notification of event: OnCreatureDamageDealt listener: ConsumerEventListener
- Typo fix for r91
- Added Cancel / Steal Buffs Return System.
- Added teleport flag/combat protection with config.
Version 1.0.6:
- Added config for removing player buffs on death. (Aka auto noblesse.)
- Added Armor Restriction mod.
- Started work on Community Board. Created home page. All commands and menus are missing, still much work is expected.
- Updated .online command.
- Common script loading errors fixed.
- Fixed Recommends item. Now checks if the player already have 255 recs, and the item is being consumed upon use.
- Fixed Noblesse item. Now checks if the player is already noble, and the item is being consumed upon use.
- Reputation item consumption after usage fixed.
- Removed all htm files from CommunityBoard folder.
- Fixed auto load shots on entering, showing that the shots are bellow 5.
Version 1.0.5:
- Removed all left behind community board related methods and files. The building of our custom community board will start soon.
- Fixed Super Monster loading.
- Sync to L2JServer #6670 L2JDP #10490
- Added Super Monster feature.
- Added Raid Re-spawn announcing feature.
- Added Recommends Item Handler.
- Added Noblesse Item Handler.
- Added Clan Reputation Item Handler.
- Added OnlinePlayers command. (.online)
- Added buff protection function in character control panel.
Version 1.0.4:
- Fixed CharCtrlPanel bypasses.
- Added Character Control Panel feature. TODO: Bypasses part, buff protection part.
- Sync to L2JServer #6665 L2JDP #10474
- Increased Super Haste stats.
- Added Killer Panel mod.
- Added Combat Healing mod.
- Added low level characters protection for being killed. Thanks to fordfrog
- Fixed classmaster tutorial template buttons.
- Added Automated Quiz Event engine.
- TvTEvent moved to new package. (custom.events.tvt)
Version 1.0.3:
- Updated class master htm windows.
- Fixed Combat Enchanting System: Added check if the item that will be enchanted is enchantable or not.
- Added Combat Colors system. (The old pvp name and pk title color system with improved configuration.)
- Added chat restriction modification. Read customModifications.properties for more info.
- Added combat enchant system. (For each x kills random item will be enchanted to the player.)
- Added PvP/Pk reward system.
- Created new manager to handle all combat modifications that are going to be added latter. Moved pvp/pk announce feature to CombatModificationsManager.java
- Added automatic L2Server restart feature.
- Added custom re-spawn location for dead players feature.
- Added title control for newly created characters.
Version 1.0.2:
- Allowed Admins to wear hero weapons.
- Created new config file. (config/general/physicalStats.properties) And moved all of the related configs there. Added allot of stats configuration features.
- Created new config file. (config/custom/communityBoard.properties) And moved all of the related configs there.
- Sync to L2J-Server #6661 L2J-DP #10460
- Added Custom Gatekeeper with id 60000.
- XML: Custom teleport table moved to xml holder instead loading from database.
- New html messages for class master. Also removed the noblesse, clan level, skills learning and the multisells and buylists.
- New build file for L2DataPack.
- Moved files to data/xml
- Moved ui and zones folders to data/xml
Version 1.0.1:
- Moved spawnZones folder to data/xml
- Moved spawnlist folder to data/xml
- Moved skillTrees folder to data/xml
- Moved multisell folder to data/xml
- Moved mapregion folder to xml folder.
- Instances and instancenames.xml moved to xml folder.
- Geodata settings moved to new file.
- Removed faenor engine since it is useless.
- Moving buylists to data/xml folder.
- Moving data folder to dist.
Version 1.0.0:
- Moved adminCommands.xml and accessLevels.xml to data/xml folder.
- New database installators and dist folder clean up.
- Reworked build file for faster building of the Core.
- Sync to L2J-Server #6649
- Sync to L2J-DP #10446
- Removed Community Board Server.
- Reworked configs, separated to folders and reworked Config.java
- Organized the whole source.
- Removed all useless files.
https://www.facebook.com/media/set/?set=a.441766545991184.1073741831.432755040225668&type=3Linkback: https://l2topzone.com/forum/index.php?topic=22788.0