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Author Topic: [GUIDE] XML Stats  (Read 7647 times)

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OfflineBoOmBoOm

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    [GUIDE] XML Stats
    « on: February 14, 2011, 01:24:25 PM »
    These are the stats you can add or edit in your xml files located in: gameserver/data/stats

    HP & MP
    Maximum HP - maxHp
    Maximum CP - maxCp
    Maximum MP - maxMp
    HP Regeneration - regHp
    CP Regeneration - regCp
    MP Regeneration - regMp
    Heal Effectivness - gainHp
    Heal Proficiency - giveHp
    Heal Bonus - bonusHp

    Attack & Defence
    Power Defence - pDef
    Magic Defence - mDef
    Power Attack  - pAtk
    Magic Attack - mAtk
    (Power) Attack Speed - pAtkSpd
    (Magic) Attack Speed - mAtkSpd
    Magic Reuse - mReuse (how fast spells becomes ready to reuse)
    Shield Defence - sDef
    Shield Defence Angle - shieldDefAngle
    Critical Damage - cAtk
    Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA )

    PvP Bonus
    Physical Damage - pvpPhysDmg
    Magical Damage - pvpMagicalDmg
    Physical Skill Dmg. - pvpPhysSkillsDmg

    Atk. & Def. rates
    Evasion - rEvas
    Power Skill Evasion - pSkillEvas
    Shield Rate - rShld
    Critical Rate - rCrit
    Blow Rate - blowRate
    Lethal Rate - lethalRate
    Magic Critical Rate - mCritRate (mCrit doesn't work!!)
    EXP,SP Rate - rExp
    Cancel attacks - cancel

    Accuracy and Range
    Accuracy - accCombat
    Attack Range - pAtkRange (for fighters)
    Attack Range - mAtkRange (for mages)
    Attack Angle - pAtkAngle (for fighters)
    Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal)
    Attack Reuse       - atkReuse (make bows hit simple hits way slower and will not affect skills)

    Speed
    Run Speed - runSpd
    Walk Speed - walkSpd

    PLAYER-ONLY Stats
    STR  -  STR  (Physical power,physical skill's crit rate)
    DEX  -  DEX  (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)
    WIT  -  WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).
    INT  -   INT (magic dmg)
    MEN  -  MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

    Resistances, vulnerability
    Aggression - aggressionVuln
    Bleed - bleedVuln
    Poison - poisonVuln
    Stun - stunVuln
    Paralyze - paralyzeVuln
    Hold,Root,ETC. - rootVuln
    Sleep - sleepVuln
    Confusion -confusionVuln
    Movement - movementVuln
    fire - fireVuln
    wind - windVuln
    water - waterVuln
    earth - earthVuln
    holy - holyVuln
    dark - darkVuln
    cancel - cancelVuln (resist. for cancel skills)
    debuff - debuffVuln
    Critical - critVuln (resistence to Crit dmg.)

    Weapon resist
    noneWpnVuln - Shields
    swordWpnVuln
    bluntWpnVuln
    daggerWpnVuln
    bowWpnVuln
    crossbowWpnVuln
    poleWpnVuln
    etcWpnVuln
    fistWpnVuln
    dualWpnVuln
    dualFistWpnVuln
    bigSwordWpnVuln

    Reflects
    Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam)
    Absorbs Damage Percent - absorbDam
    Transfer Damage Percent - transDam
    Reflect Skill Magic         - reflectSkillMagic
    Reflect Skill Physical      - reflectSkillPhysic

    Patk/Pdef against monster types:
    Examples:
    More patk to giants -     pAtk-giants
    More patk to undead -   pAtk-undead
    More pdef against animals -      pDef-animals
    More pdef against monsters -   pDef-monsters

    ExSkillz
    Inv. Limit - inventoryLimit
    WH. Limit - whLimit
    Freight L. - FreightLimit
    Private Sell L. - PrivateSellLimit
    Private Buy L. - PrivateBuyLimit
    Rec. Dwarf L. - DwarfRecipeLimit
    Rec. Common L. - CommonRecipeLimit

    Consume Rates
    Phys. Mp. Consume Rate - PhysicalMpConsumeRate
    Magical Mp. Consume Rate - MagicalMpConsumeRate
    Dance Mp. Consume Rate  - DanceMpConsumeRate
    Hp. Consume Rate     -    HpConsumeRate
    Mp. Consume           -    MpConsume
    Soulshot count - soulShotCount

    Skill mastery
    Skill mastery - skillMastery

    Other
    Breath - breath (more time you can swim in water)

    ORDERS
    0x08 - to set
    0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)
    0x20 - don't use it (used by hard coded formulas)
    0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)
    0x40 - to add/sub (masteries, buffs, debuffs, SA's)
    0x50,0x60 - not need.

    Skill Multipliers, "addontionals"
    Can be used with: mul order, mul val ...

    2.0   100%
    1.90  90%
    1.80  80%
    1.70  70%
    ...
    ...
    ...
    ...
    ...
    1.10 10%
    1.0   0%
    0.90 -10%
    0.80 -20%
    0.70 -30%
    ...
    ...
    ...
    ...
    ...
    0.10 -90%
    0.0   -100%

    Can be used with: add order, add val ...

    1 - 1
    2 - 2
    3 - 3 ... Cheesy

    EXAMPLE:
    if you want to add an armor +3 evasion:

    <item id='10177' name="Black Half-Mask">
      <for>
    <add val='3' order='0x40' stat='rEvas'/>
      </for>b
    </item>

    ___________ OR ___________

    if you want to add a weapon 20% Heal Point:
    <item id='8190' name="demonic_sword_zariche">
      <for>
        <set val='361' order='0x08' stat='pAtk'/>
        <set val='137' order='0x08' stat='mAtk'/>
        <set val='12' order='0x08' stat='rCrit'/>
        <add val='0' order='0x10' stat='accCombat'/>
        <set val='325' order='0x08' stat='pAtkSpd'/>
        <enchant val='0' order='0x0C' stat='pAtk'/>
        <enchant val='0' order='0x0C' stat='mAtk'/>
        <mul val='1.20' order='0x30' stat='maxHp'/>
      </for>
    </item>

    ___________ OR ___________

    If you want to add any resistance to anything:

      (not official stats->)
      <skill id="3561" levels="1" name="Ring of Baium">
        <set name="target" val="TARGET_SELF" />
        <set name="skillType" val="BUFF" />
        <set name="operateType" val="OP_PASSIVE" />
        <set name="castRange" val="-1" />
        <set name="effectRange" val="-1" />
        <for>
        <mul order="0x30" stat="poisonVuln" val="0.60" /> ----> give you -40% chance to resist!!
          <mul order="0x30" stat="poisonVuln" val="1.10 /> ----> if you type +10% its give you +10% chance.
          <add order="0x40" stat="accCombat" val="2" />
          <mul order="0x30" stat="cAtk" val="1.15" />
          <mul order="0x30" stat="rootVuln" val="0.70" />
          <mul order="0x30" stat="pAtkSpd" val="1.05" />
          <mul order="0x30" stat="mAtkSpd" val="1.04" />
        </for>
      </skill>
     Ok end of spamming!! From Now Give Creadits!


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