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Author Topic: [Preview] L2J Engi - The Real Interlude Project  (Read 4423 times)

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OfflineEngi

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    [Preview] L2J Engi - The Real Interlude Project
    « on: December 29, 2011, 07:36:58 AM »
    l2topzone.com
    As our title says:

    L2J Engi is based on clear l2j with a lot of modifications too! It support Interlude [C6] client.

    What is our main goal?

    The main goal of L2J Engi is:
    1. Provide you and your players a stable and unique l2 enviroment
    2. Correct all missing/damaged Interlude features
    3. Increase your server security
    4. Correct all skill values using Freya-Hi5 changes
    5. Rework all quests from python to java
    6. Write things from sql to XML
    7. Use unique and useful mods [to provide a enjoyable game]

    Why to choose us:
    1. Fast support
    2. Low prices
    3. Quality in our work
    4. We are working on detail

    Features of L2JEngi is:
    This will be edited soon!

    Protection of L2JEngi:
    This will be edited soon!


    This topic will be fully edited when we will finish the "test" mode![

    The first compiled pack for tests will be released in:
    Project Progress: 65%



    Project site: www.l2jengi.com

    Linkback: https://l2topzone.com/forum/l2-java-projects/16/preview-l2j-engi-real-interlude-project/5500/
    « Last Edit: December 29, 2011, 01:30:27 PM by Engi »

    OfflineEngi

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      Re: [Preview] L2J Engi - The Real Interlude Project
      « Reply #1 on: December 29, 2011, 01:48:11 PM »
      All opinions are acceptable  :)

      Some things ready on pack

      XMLised things working on pack.

      List:

       WalkerRoutes.xml
       WalkerRoutes.xml
       armorsets.xml
       char_template.xml
       enchant_skill_tree.xml
       fish.xml
       fishing_skill_tree.xml
       helper_buff_list.xml
       henna.xml
       lvl_up_data.xml
       pets_stats.xml
       pledge_skill_tree.xml
       skill_spellbooks.xml
       skill_tree.xml
       static_objects.xml
       summon_items.xml
       teleports.xml
       zones.xml





      A new flood protector with a lot of action is now available!  8)  ::)

      Config:

      Code: [Select]
      #============================================================#
      #                       Flood Protectors                     #
      #============================================================#

      # ---------------------------------------------------------------------------
      # Floodprotector Options
      # ---------------------------------------------------------------------------
      # The following settings can be applied to each feature:
      # Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
      # LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)
      # PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
      # PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail', 'banchat'), valid only if PunishmentLimit is greater than 0
      # PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'

      # UseItem - item usage flooding
      FloodProtectorUseItemInterval = 4
      FloodProtectorUseItemLogFlooding = True
      FloodProtectorUseItemPunishmentLimit = 0
      FloodProtectorUseItemPunishmentType = none
      FloodProtectorUseItemPunishmentTime = 0

      # RollDice - rolling dice flooding
      FloodProtectorRollDiceInterval = 42
      FloodProtectorRollDiceLogFlooding = False
      FloodProtectorRollDicePunishmentLimit = 0
      FloodProtectorRollDicePunishmentType = none
      FloodProtectorRollDicePunishmentTime = 0

      # Firework - firework flooding
      FloodProtectorFireworkInterval = 42
      FloodProtectorFireworkLogFlooding = False
      FloodProtectorFireworkPunishmentLimit = 0
      FloodProtectorFireworkPunishmentType = none
      FloodProtectorFireworkPunishmentTime = 0

      # ItemPetSummon - item summonning and pet mounting flooding
      FloodProtectorItemPetSummonInterval = 16
      FloodProtectorItemPetSummonLogFlooding = false
      FloodProtectorItemPetSummonPunishmentLimit = 0
      FloodProtectorItemPetSummonPunishmentType = none
      FloodProtectorItemPetSummonPunishmentTime = 0

      # HeroVoice - hero voice flooding
      FloodProtectorHeroVoiceInterval = 100
      FloodProtectorHeroVoiceLogFlooding = False
      FloodProtectorHeroVoicePunishmentLimit = 0
      FloodProtectorHeroVoicePunishmentType = none
      FloodProtectorHeroVoicePunishmentTime = 0

      # GlobalChat - global chat flooding
      FloodProtectorGlobalChatInterval = 5
      FloodProtectorGlobalChatLogFlooding = False
      FloodProtectorGlobalChatPunishmentLimit = 2
      FloodProtectorGlobalChatPunishmentType = banchat
      FloodProtectorGlobalChatPunishmentTime = 1

      # Subclass - subclass flooding
      FloodProtectorSubclassInterval = 5
      FloodProtectorSubclassLogFlooding = True
      FloodProtectorSubclassPunishmentLimit = 5
      FloodProtectorSubclassPunishmentType = kick
      FloodProtectorSubclassPunishmentTime = 0

      # DropItem - drop item flooding
      FloodProtectorDropItemInterval = 5
      FloodProtectorDropItemLogFlooding = False
      FloodProtectorDropItemPunishmentLimit = 0
      FloodProtectorDropItemPunishmentType = none
      FloodProtectorDropItemPunishmentTime = 0

      # ServerBypass - server bypass flooding
      FloodProtectorServerBypassInterval = 5
      FloodProtectorServerBypassLogFlooding = False
      FloodProtectorServerBypassPunishmentLimit = 10
      FloodProtectorServerBypassPunishmentType = kick
      FloodProtectorServerBypassPunishmentTime = 0

      # ServerBypass - multisell list request flooding
      FloodProtectorMultiSellInterval = 2
      FloodProtectorMultiSellLogFlooding = False
      FloodProtectorMultiSellPunishmentLimit = 5
      FloodProtectorMultiSellPunishmentType = kick
      FloodProtectorMultiSellPunishmentTime = 0

      # All kind of other transactions - to/from pet, private store, warehouse, destroy
      FloodProtectorTransactionInterval = 10
      FloodProtectorTransactionLogFlooding = False
      FloodProtectorTransactionPunishmentLimit = 10
      FloodProtectorTransactionPunishmentType = kick
      FloodProtectorTransactionPunishmentTime = 0

      # Manufacture
      FloodProtectorManufactureInterval = 0
      FloodProtectorManufactureLogFlooding = False
      FloodProtectorManufacturePunishmentLimit = 0
      FloodProtectorManufacturePunishmentType = none
      FloodProtectorManufacturePunishmentTime = 0

      # Manor
      FloodProtectorManorInterval = 30
      FloodProtectorManorLogFlooding = False
      FloodProtectorManorPunishmentLimit = 0
      FloodProtectorManorPunishmentType = none
      FloodProtectorManorPunishmentTime = 0

      # CharacterSelect - attempts to load character
      FloodProtectorCharacterSelectInterval = 30
      FloodProtectorCharacterSelectLogFlooding = False
      FloodProtectorCharacterSelectPunishmentLimit = 0
      FloodProtectorCharacterSelectPunishmentType = none
      FloodProtectorCharacterSelectPunishmentTime = 0

      # PacketUnknown - attempts to send unknown packets
      FloodProtectorUnknownPacketsInterval = 5
      FloodProtectorUnknownPacketsLogFlooding = False
      FloodProtectorUnknownPacketsPunishmentLimit = 3
      FloodProtectorUnknownPacketsPunishmentType = kick
      FloodProtectorUnknownPacketsPunishmentTime = 0

      # Party Invitation - attempts to invite into party
      FloodProtectorPartyInvitationInterval = 5
      FloodProtectorPartyInvitationLogFlooding = False
      FloodProtectorPartyInvitationPunishmentLimit = 0
      FloodProtectorPartyInvitationPunishmentType = none
      FloodProtectorPartyInvitationPunishmentTime = 0

      # General Say Action (also VoiceCommands) - attempts say something
      FloodProtectorSayActionInterval = 5
      FloodProtectorSayActionLogFlooding = False
      FloodProtectorSayActionPunishmentLimit = 2
      FloodProtectorSayActionPunishmentType = banchat
      FloodProtectorSayActionPunishmentTime = 1

      # Move Action - attempts move to a location
      FloodProtectorMoveActionInterval = 1
      FloodProtectorMoveActionLogFlooding = False
      FloodProtectorMoveActionPunishmentLimit = 0
      FloodProtectorMoveActionPunishmentType = none
      FloodProtectorMoveActionPunishmentTime = 0

      # Macro - attempts to Macro system
      FloodProtectorMacroInterval = 8
      FloodProtectorMacroLogFlooding = True
      FloodProtectorMacroPunishmentLimit = 6
      FloodProtectorMacroPunishmentType = kick
      FloodProtectorMacroPunishmentTime = 0




      Future Addon [its already coded]


      A new bot protector is ready to launch!

      Protected actions:
      • PvP kills
      • Pk kills
      • Party kills
      • Clan kills
      • Same IP kills

      This system is finished.Lets wait to commit it.

      OfflineAkken*

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        Re: [Preview] L2J Engi - The Real Interlude Project
        « Reply #2 on: December 29, 2011, 06:48:22 PM »
        Some things ready on pack[/size]

        XMLised things working on pack.

        List:

         WalkerRoutes.xml
         WalkerRoutes.xml
         armorsets.xml
         char_template.xml
         enchant_skill_tree.xml
         fish.xml
         fishing_skill_tree.xml
         helper_buff_list.xml
         henna.xml
         lvl_up_data.xml
         pets_stats.xml
         pledge_skill_tree.xml
         skill_spellbooks.xml
         skill_tree.xml
         static_objects.xml
         summon_items.xml
         teleports.xml
         zones.xml





        A new flood protector with a lot of action is now available!  8)  ::)

        Config:

        Code: [Select]
        #============================================================#
        #                       Flood Protectors                     #
        #============================================================#

        # ---------------------------------------------------------------------------
        # Floodprotector Options
        # ---------------------------------------------------------------------------
        # The following settings can be applied to each feature:
        # Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
        # LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)
        # PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
        # PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail', 'banchat'), valid only if PunishmentLimit is greater than 0
        # PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'

        # UseItem - item usage flooding
        FloodProtectorUseItemInterval = 4
        FloodProtectorUseItemLogFlooding = True
        FloodProtectorUseItemPunishmentLimit = 0
        FloodProtectorUseItemPunishmentType = none
        FloodProtectorUseItemPunishmentTime = 0

        # RollDice - rolling dice flooding
        FloodProtectorRollDiceInterval = 42
        FloodProtectorRollDiceLogFlooding = False
        FloodProtectorRollDicePunishmentLimit = 0
        FloodProtectorRollDicePunishmentType = none
        FloodProtectorRollDicePunishmentTime = 0

        # Firework - firework flooding
        FloodProtectorFireworkInterval = 42
        FloodProtectorFireworkLogFlooding = False
        FloodProtectorFireworkPunishmentLimit = 0
        FloodProtectorFireworkPunishmentType = none
        FloodProtectorFireworkPunishmentTime = 0

        # ItemPetSummon - item summonning and pet mounting flooding
        FloodProtectorItemPetSummonInterval = 16
        FloodProtectorItemPetSummonLogFlooding = false
        FloodProtectorItemPetSummonPunishmentLimit = 0
        FloodProtectorItemPetSummonPunishmentType = none
        FloodProtectorItemPetSummonPunishmentTime = 0

        # HeroVoice - hero voice flooding
        FloodProtectorHeroVoiceInterval = 100
        FloodProtectorHeroVoiceLogFlooding = False
        FloodProtectorHeroVoicePunishmentLimit = 0
        FloodProtectorHeroVoicePunishmentType = none
        FloodProtectorHeroVoicePunishmentTime = 0

        # GlobalChat - global chat flooding
        FloodProtectorGlobalChatInterval = 5
        FloodProtectorGlobalChatLogFlooding = False
        FloodProtectorGlobalChatPunishmentLimit = 2
        FloodProtectorGlobalChatPunishmentType = banchat
        FloodProtectorGlobalChatPunishmentTime = 1

        # Subclass - subclass flooding
        FloodProtectorSubclassInterval = 5
        FloodProtectorSubclassLogFlooding = True
        FloodProtectorSubclassPunishmentLimit = 5
        FloodProtectorSubclassPunishmentType = kick
        FloodProtectorSubclassPunishmentTime = 0

        # DropItem - drop item flooding
        FloodProtectorDropItemInterval = 5
        FloodProtectorDropItemLogFlooding = False
        FloodProtectorDropItemPunishmentLimit = 0
        FloodProtectorDropItemPunishmentType = none
        FloodProtectorDropItemPunishmentTime = 0

        # ServerBypass - server bypass flooding
        FloodProtectorServerBypassInterval = 5
        FloodProtectorServerBypassLogFlooding = False
        FloodProtectorServerBypassPunishmentLimit = 10
        FloodProtectorServerBypassPunishmentType = kick
        FloodProtectorServerBypassPunishmentTime = 0

        # ServerBypass - multisell list request flooding
        FloodProtectorMultiSellInterval = 2
        FloodProtectorMultiSellLogFlooding = False
        FloodProtectorMultiSellPunishmentLimit = 5
        FloodProtectorMultiSellPunishmentType = kick
        FloodProtectorMultiSellPunishmentTime = 0

        # All kind of other transactions - to/from pet, private store, warehouse, destroy
        FloodProtectorTransactionInterval = 10
        FloodProtectorTransactionLogFlooding = False
        FloodProtectorTransactionPunishmentLimit = 10
        FloodProtectorTransactionPunishmentType = kick
        FloodProtectorTransactionPunishmentTime = 0

        # Manufacture
        FloodProtectorManufactureInterval = 0
        FloodProtectorManufactureLogFlooding = False
        FloodProtectorManufacturePunishmentLimit = 0
        FloodProtectorManufacturePunishmentType = none
        FloodProtectorManufacturePunishmentTime = 0

        # Manor
        FloodProtectorManorInterval = 30
        FloodProtectorManorLogFlooding = False
        FloodProtectorManorPunishmentLimit = 0
        FloodProtectorManorPunishmentType = none
        FloodProtectorManorPunishmentTime = 0

        # CharacterSelect - attempts to load character
        FloodProtectorCharacterSelectInterval = 30
        FloodProtectorCharacterSelectLogFlooding = False
        FloodProtectorCharacterSelectPunishmentLimit = 0
        FloodProtectorCharacterSelectPunishmentType = none
        FloodProtectorCharacterSelectPunishmentTime = 0

        # PacketUnknown - attempts to send unknown packets
        FloodProtectorUnknownPacketsInterval = 5
        FloodProtectorUnknownPacketsLogFlooding = False
        FloodProtectorUnknownPacketsPunishmentLimit = 3
        FloodProtectorUnknownPacketsPunishmentType = kick
        FloodProtectorUnknownPacketsPunishmentTime = 0

        # Party Invitation - attempts to invite into party
        FloodProtectorPartyInvitationInterval = 5
        FloodProtectorPartyInvitationLogFlooding = False
        FloodProtectorPartyInvitationPunishmentLimit = 0
        FloodProtectorPartyInvitationPunishmentType = none
        FloodProtectorPartyInvitationPunishmentTime = 0

        # General Say Action (also VoiceCommands) - attempts say something
        FloodProtectorSayActionInterval = 5
        FloodProtectorSayActionLogFlooding = False
        FloodProtectorSayActionPunishmentLimit = 2
        FloodProtectorSayActionPunishmentType = banchat
        FloodProtectorSayActionPunishmentTime = 1

        # Move Action - attempts move to a location
        FloodProtectorMoveActionInterval = 1
        FloodProtectorMoveActionLogFlooding = False
        FloodProtectorMoveActionPunishmentLimit = 0
        FloodProtectorMoveActionPunishmentType = none
        FloodProtectorMoveActionPunishmentTime = 0

        # Macro - attempts to Macro system
        FloodProtectorMacroInterval = 8
        FloodProtectorMacroLogFlooding = True
        FloodProtectorMacroPunishmentLimit = 6
        FloodProtectorMacroPunishmentType = kick
        FloodProtectorMacroPunishmentTime = 0




        Future Addon [its already coded]


        A new bot protector is ready to launch!

        Protected actions:
        • PvP kills
        • Pk kills
        • Party kills
        • Clan kills
        • Same IP kills

        This system is finished.Lets wait to commit it.



        aCis got all of them till now, any unique part of the project?

        OfflineEngi

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          Re: [Preview] L2J Engi - The Real Interlude Project
          « Reply #3 on: December 30, 2011, 05:47:11 AM »
          Well dear akken these are some basic "features" already installed on our project.Our project is still on "maintenance" mode [65%]you will see our "unique parts" soon....stay tuned ;)

          P.s.: aCis is a well-coded IL pack BUT now its not free...

          OfflineAkken*

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            Re: [Preview] L2J Engi - The Real Interlude Project
            « Reply #4 on: December 30, 2011, 06:16:08 AM »
            aCis got all of them till now, any unique part of the project?Well dear akken these are some basic "features" already installed on our project.Our project is still on "maintenance" mode [65%]you will see our "unique parts" soon....stay tuned ;)

            P.s.: aCis is a well-coded IL pack BUT now its not free...
            [/quote]

            its free i got access just on sources and i use it on my faction server who said it is not free... you just need to help them and they will give you access on sources

            OfflineEngi

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              Re: [Preview] L2J Engi - The Real Interlude Project
              « Reply #5 on: December 30, 2011, 07:01:51 AM »
              Well dear akken these are some basic "features" already installed on our project.Our project is still on "maintenance" mode [65%]you will see our "unique parts" soon....stay tuned ;)

              P.s.: aCis is a well-coded IL pack BUT now its not free...

              its free i got access just on sources and i use it on my faction server who said it is not free... you just need to help them and they will give you access on sources

              ok my friend dont go offtopic

              Offlinemaximilion2

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                Re: [Preview] L2J Engi - The Real Interlude Project
                « Reply #6 on: February 04, 2012, 09:23:45 AM »
                acis has become stupid project.. we need free pojects to scn just like this one :D
                Engi i have 40 friends of mine who will use your project ;)

                OfflineTryskell

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                  • aCis forum
                Re: [Preview] L2J Engi - The Real Interlude Project
                « Reply #7 on: March 17, 2012, 10:56:48 AM »
                Hater gonna hate. More you hate, more I'm happy. Continue to whine and cry like a pig, nonfactor. I bet you can't even help in a simple way to improve packs you use. You can't say a single negative thing on aCis, except the fact you can't leech it anymore.



                About the pack itself... The fatal question... Based on ?

                Based on regular L2J server, that is simply not possible. And I'm the best to tell you you are actually lying. Your pack can only be based on 2 different packs so far, aCis and Sigmo (the 2 only making a rework SQL->XML). At least, be honest.

                If it's based on aCis, 3 possibilities :
                - you use an outdated version of aCis (latest free one is old from november, and was made before olys rework, pets rework, and so on)
                - you bought (how fool ! You can have for free helping it) a leak. Which doesn't mean you will have updates...
                - you're a Inner Circle member under another name. You know what awaits you if I found it ^^.

                Added to that, that sentence make me think you do it private :
                Quote
                Why to choose us:
                1. Fast support
                2. Low prices

                So what's the point to (I give the different versions, as I only enumerate possibilities ; as you said yourself, I like to think to details...)
                - make it private, when aCis is accessible to anyone who got will to help.
                - make it public, when  aCis is accessible to anyone who got will to help.

                Finally, 65% progress. Does it count, or not, the miss of 60% of scripts section ? :D



                I must add the topic is old from December, Maximilion you're here only to flame my project ? :)
                « Last Edit: March 17, 2012, 10:58:25 AM by Tryskell »

                Offlinealexi

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                Re: [Preview] L2J Engi - The Real Interlude Project
                « Reply #8 on: March 18, 2012, 09:37:57 PM »
                pfff not another interlude project

                OfflineDownUnder

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                Re: [Preview] L2J Engi - The Real Interlude Project
                « Reply #9 on: March 19, 2012, 03:27:45 AM »
                aCis got all of them till now, any unique part of the project?Well dear akken these are some basic "features" already installed on our project.Our project is still on "maintenance" mode [65%]you will see our "unique parts" soon....stay tuned ;)

                P.s.: aCis is a well-coded IL pack BUT now its not free...
                [/quote]
                "2. Low prices"

                YOU CAN'T BUY THE L2JACIS , YOU SHOULD HELP TO GIVE YOU ACCESS IN SVN TIMELINE..The L2jAcis is not a PRIVATE project.it's a PROTECTED PROJECT From bots!

                your project yes is private ! so..you can't say something about l2jaCis.
                i think that the l2jaCis is the most clean + Stable Project till Now



                Lineage II Cyber Reborn
                We are coming! The Reborn is near!


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