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Author Topic: [Project] aCis - Interlude  (Read 347429 times)

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OfflineSweeTs

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    Re: [Project] aCis - Interlude
    « Reply #160 on: February 03, 2013, 02:30:24 PM »
    Changeset 288

    NPCs template refactor part III, misc


    NPCs refactor
       - handle final stats calculation from template stats (formula : base * carac bonus * levelmodifier).
       - fix pets evasion/accuracy

    AIs
       - "FleeNpc" is moved to "group" folder, and is renamed "FleeingNPCs".
       - split L2AttackableAIScript content into 2 layers : L2AttackableAIScript and AbstractNpcAI.
          - "group" and "individual" AIs extends AbstractNpcAI. That layer got methods dedicated to such AIs.
          - L2AttackableAIScript becomes a basic script, stored in "group".
          - That split prepares the eventuality of listeners system addition.
       - random cleanup (SummonMinions, Orfen, etc).
       - Addition of BrokenLabyrinth script : http://boards.lineage2.com/showthread.php?t=146273
       - Addition of PlainsOfDion script.
       
    Misc
       - Addition of _scriptValue system. Drop of hasSpoken system.
       - AI timeout is setted back on 120sec (after L2OFF IL check).
       - critical with barehands is correctly calculated (after L2OFF IL check : use DEX mod).
       
    Notes
       - _scriptValue is unique to a spawn, you have to care about multiple scripts editing behavior of a npc.

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    OfflineSweeTs

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      Re: [Project] aCis - Interlude
      « Reply #161 on: February 07, 2013, 08:08:11 AM »
      Changeset 290

      Summons, misc


      Summons
         - fix stats (they finally had to use funcs).
         - fix base critical on summons (40 for all).

      Misc
         - fix an issue involving null objects on pet pickup action.
         - minions follow distance is made using collision radius of both minion and leader (avoid weird 500 distance on rb minion follow).
         - drop few methods on instances which are only knownlist stuff.
         - fix skills 118 and 163 (nerf mages nudists ;p).
         - fix order of tradelists' content.
         - isSeedable() implementation.



      Sources of rev 280 can be found here :

      Click me
      « Last Edit: February 07, 2013, 08:09:15 AM by G4mB1t »

      OfflineSweeTs

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        Re: [Project] aCis - Interlude
        « Reply #162 on: February 10, 2013, 07:22:07 AM »
        Changeset 291

        AIs, misc


        AIs
           - addition of the cursed ToIVortex script.
           - addition of FirstClassChange script (mix of 4-6 scripts), ty to Fernandopm :). Compared to his version :
              - addition of ids 32097 and 32098 (+56 missing HTMs).
              - cleanup the advEvent (a single array is kept instead of making *8 map checks).
              - Pa'agrio and others typos.
           - edit ShadowWeapon ids ; it takes directly ids from scripts FirstClassChange && SecondClassChange (as second script isn't made yet, the array is still local).
           - fix Barakiel minions AI.
           
        Misc
           - fix subclass crap (Maximilion/Jurek and others Mystic/Priest).
           - fix dozen of typos on village_master HTMs, and harmonize links position (L2J team was dyslexic back in 2007...).
              - all first masters got a link for shadow weapon coupons exchange.
              - all second masters got a link for subclass. First masters who had one is dropped.
           - addition of //show_scripts npcId : allow to see events affecting the given template.
           - fix L2EffectZone concurrent exception. As L2EffectZone are always supposed to have a skillid, initialize the map directly in order to avoid null checks.
           - after a check on L2OFF, bring the speed modifier when you run in water from 0.5 to 0.41.
           - revert canceling target fix but keep the cleanup (no whining anymore).
           - fix an issue on summon window stats about runspeed (it was only visual). In same time, getMoveSpeed() becomes an int.
           
        Note : I tested 6 IDs out of 20+, and obviously hasn't the will to test/fix eventual typos on the 800+ HTMs, if there is issues, you know where to complain.

        OfflineSweeTs

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          Re: [Project] aCis - Interlude
          « Reply #163 on: February 12, 2013, 09:52:42 AM »
          Changeset 292

          Misc

             - [L2J 5772] Moving effect flags out of CharEffectList into L2EffectFlag enum.
             - cancels enchant process while moving.
             - equipped shadow weapons are now correctly handled at player login/logout (armors as weapons). Tasks can be canceled now (before it was running even unequipped).
             - 40% of Inventory file has been splitted into listeners.
             - fix //show_characters.
             - fix PaganTeleporter. Statue don't react to faded mark, triol's mirror hasn't any checks and the zone with faded mark is implemented.
             - added back handwritten ids for zone system. Dropped zone name (no use).
             - reintroduction of ZONE_SCRIPT for... scripts. Use that XML for your custom scripts.
             - drop merchant_areas_list SQL (unused).
             - random cleanup.
             
          Notes
             - zones ids are still dynamically generated, but it will be replaced by a written id (if found). Scripts use ids 100000+.

          OfflineSweeTs

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            Re: [Project] aCis - Interlude
            « Reply #164 on: February 18, 2013, 07:45:34 AM »
            Changeset 293

            Misc

               - Numerous fixes on UseItem, mostly related to messages and readability. Unhardcode Calculator itemhandler.
               - ChristmasTree itemhandler wasn't loaded.
               - effects affecting players are restored before Enterworld access (fix HP/MP/CP issues at restart)
               - critical rate of summons is corrected.
               - fix a concurrent exception on PcFreight as object access was followed by list clear inside the loop (? lol). _depositedFreight is also initialized with player instance and never null anymore (drop null checks).
               - pets don't share anymore master reuse. Master don't receive anymore infos regarding pet uses (notably, icons-related stuff). Ty CreamCracker for report.
               - fix pet pickup message (on multiple items).
               - 6 items are now considered as potions (etcitem type is potion), ty Root for report.
               
            PS : as items reuse system isn't really developed on IL chronicle (potions only ?), I decided pets timestamps won't be saved in db.

            OfflineSweeTs

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              Re: [Project] aCis - Interlude
              « Reply #165 on: February 24, 2013, 03:33:29 PM »
              Changeset 294

              Scripts, Misc


              Scripts
                 - Cleanup Core.
                 - addition of Q373.
                 - addition of StakatoNest AI. The whole behavior is postIL, but there are some evidences that AI was in preparation (perhaps fully working ? Who knows, it's the sort of definitively lost data) in IL time.

              Misc
                 - Fix previous commit regarding skill bar at restart (nice catch Trance).
                 - Drop GlobalVariable system, as we got ServerVariables system.
                 - Cleanup Quest (avoid to return L2ZoneType and others misc).
                 - fix few max quests number checks (25 quests max according client ingame quest panel)
                 - drop a double QuestList packet send at quest aborting.
                 - cleanup of show_skilllist (use a simple array of L2Skill instead of a Map, no iterator, StringBuffer > StringBuilder).
                 - drop null checks on NPC skills templates (never null).
                 - fix summons skill level at skill launch (was generated from summon level...). The data was ok, but the level was overriden for godamn known reason.
                 - the generic addfuncs are initialized before skills addfuncs (there were no problems, it's just more logical to load regular funcs then skills funcs).
                 - gates level mod is reinitialized to L2Character one (potential problem about evasion), add 2 funcs for gates instead of overriden pdef/mdef (Ty masssttteeerrr :P).

              OfflineSweeTs

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                Re: [Project] aCis - Interlude
                « Reply #166 on: March 02, 2013, 11:39:53 AM »
                Changeset 295

                Sailren, MovieMaker, Zone system && GrandBossManager, misc


                Sailren AI
                   - A wild Sailren appeared ! Ty UnAfraid for the L2OFF script (leeched cinematic, oust location, exit gk locations, and inactive timer duration).
                   - addition of the blank npc 32110 (for the animation), one L2BossZone, change of type for L2GrandBoss, one line added in grandboss_data.sql and edition of GrandBossTeleporters script to handle Shilen Stone / Teleport Cube behaviors.

                MovieMaker enhancements
                   - you can now see all parameters of sequences on main panel.
                   - if you haven't a target, the movie takes you as target.
                   - addition of "Back" buttons on Edit and Add HTMs, returning to main panel.
                   
                Zone system && GrandBossManager
                   - GrandBossManager singleton system is dropped (use static approach).
                   - Cleanup and few method renames.
                   - Few fixes :
                      - lists and maps from L2BossZone can't be null anymore (drop involved checks) and use concurrent versions.
                      - GMs are now registered in _playersAllowed list - as regular players - if they used the "legit" way. They still have priviledges to teleport on such area and not being bothered by restriction.
                      - avoid to add a zone if it was already existing (just a security check, as List allows doublons).
                   - Reintroduction on ids on L2BossZone zones, in order to correctly load/save allowed players (cause a problem notably if you add/remove zones meanwhile).
                   - L2ZoneType variables concerning zones children are moved in zones children :
                      - affectedRace > L2MotherTreeZone.
                      - affectedLvlMin / targetClass > L2EffectZone.
                      - Following parameters are dropped : affectedClassId, affectedClassType, affectedLvlMax.
                      - drop of internal flag _checkAffected, as isAffected() uses now inheritance.
                   - All null checks concerning L2BossZone zones on scripts are dropped (as those scripts can't, anyway, work without those zones...).

                Misc
                   - Addition of door HPs view (happens in peace time or for siege defenders). isEnemy() is dropped and replaced by isAutoAttackable() for doors HP view.
                   - All configs related to GBs are renamed. Hardcoded safeties are dropped, so don't edit configs when drunk.
                   - fix clan ranks for heroes and nobles + L2ClanMember cleanup, ty BaT for report.
                   - all variables on individual AIs are organized as following : zone, private static final, public static final, public.
                   
                PS : while L2ScriptZone are using 10XXXX ids, L2BossZone will use 11XXXX ones. Remember about it while adding custom zones !

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                  Re: [Project] aCis - Interlude
                  « Reply #167 on: March 05, 2013, 10:32:31 AM »
                  Changeset 296

                  Antharas, RBs timers, Misc


                  Antharas
                     - addition of death cinematic (ty UnAfraid for the script).
                     - Antharas use his skills following L2OFF script. And yes, the Rnd.get() fuckfest is retail-like.

                  RBs timers
                     - fix GBs/RBs timers to follow L2OFF values. The biggest change is regular bosses going from 12-36h to 12-60h (36 +- 24) && Zaken/Sailren timers.
                     - random timer is modified to handle hours by hours, not ms by ms (* 3600000 is made after the Rnd is selected).
                     - random timer on GBs is supposed to be +-, not only + (edition of all GBs AI scripts).
                     - drop of RaidMinRespawnMultiplier and RaidMaxRespawnMultiplier configs. I don't like them. Don't ask.
                     
                  Misc
                     - addition of ZoneId (exemple : L2Character.ZONE_PVP > ZoneId.PVP).
                     - fix arenas XP loss, ty Root for report. You still loss XP inside arenas if killed by anything except playable (avoid RB exploits).
                     - you don't lose XP while in siege, if you were involved by the siege (either playable or siege NPCs).
                     - fix new clan member "rank" (you are registered in main clan, not on 5th grade). Ty SweeTs.
                     - fix an invalid pvpflag scenario (summoner is out of the arena, but summon/pet is in : attacking the summon/pet makes you purple).
                     - reorganization of L2PcInstance isAutoAttackable(), which also fix 1 issue about clan member check (the clan member check was made on attacker's objectId, but attacker can be the summon...).
                     - bring isInsideZone in L2Object, allowing to drop all casts.
                     - addition of isInArena(), as it's often used (checks if a player is in a PVP zone but not in a SIEGE zone).
                     - getWantsPeace() > wantsPeace(), modified for a boolean rather than int.
                     
                  Notes :
                     - getRespawnMinDelay() and getRespawnMaxDelay() are "overriden" on L2RaidBoss spawn to be used as fixed and random timers => (getRespawnMinDelay() + Rnd.get(-getRespawnMaxDelay(), getRespawnMaxDelay())) * 3600000.
                     - isAutoAttackable is to test.

                  OfflineSweeTs

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                    Re: [Project] aCis - Interlude
                    « Reply #168 on: March 14, 2013, 09:03:09 AM »
                    Changeset 297

                    Quests, Misc


                    Quests
                       - addition of Q344, Q660 - ty Junior.
                       - fix Q374/Q375, ty Tommy.

                    Misc
                       - drop setIsFlying() and setIsRiding() method, using inheritance.
                       - fix few skills : 6 summon skills (npcIds were messed up), missing nextActionAttack - ty Tommy.
                       - fix toggle stopping movement action and next action stopping current action - ty xblx.
                       - rename AI_INTENTION_X to X, and harmonize uses for CtrlIntention.X.
                       - avoid to send a FOLLOW intention when clicking on yourself.

                    OfflineSweeTs

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                      Re: [Project] aCis - Interlude
                      « Reply #169 on: March 21, 2013, 09:26:29 AM »
                      Changeset 298

                      Quests, Misc


                      Quests
                         - addition of Q421, Q643.
                         - FairyTree AI is melted with Q421 : killed tree spawns numerous ghosts, and ghosts speak when tree is under attack.
                         - add 3 HTMs related to Q348, edit qItems to be qItems.
                         
                      Knownlist
                         - knownlist is reworked ; drop iterators, drop _knownPlayers and _knownRelation maps.
                         - cleanup KnownListUpdateTaskManager (drop _failedRegions, merge cases), ty xblx.
                         
                      Misc
                         - npcs.xml is edited for Fairy Trees case : they become L2Monster, can't move, and got 3 minions.
                         - fix ss/bss consumption for pets and summons, ty Tommy. No more sanity check.
                         - fix Corpse Burst (power table) and Arrest(should aggro) skills, ty xblx.
                         - fix StunSelf effect, ty Myazz.
                         - revert part of rev 274 in order to fix short animations when you cast a skill (ex : raging force).
                         - random misc

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                        Re: [Project] aCis - Interlude
                        « Reply #170 on: March 27, 2013, 10:33:32 AM »
                        Changeset 299

                        Quests/AI, Knownlists, Misc


                        Quests
                           - addition of Q218, Q223 (added Road Collector / Harpy Matriarch AI), Q348 (ty equip, fernandopm, Tommy).
                           - Baium cleanup regarding statue animation, drop of _waker.

                        Knownlists
                           - cleanup KnownListUpdate : merging checks, merging method updateRegion with the task, do an action only if given object is an L2Character, checks moved out of for loops and "final"-ized, fix an issue of timer.
                           - _knownList is moved from L2Object to L2Character. Items and L2Static aren't associated anymore to a knownlist object.
                           
                        Misc
                           - fix a typo in getClosestTownName() method (S*c*huttgart).

                        OfflineSweeTs

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                          Re: [Project] aCis - Interlude
                          « Reply #171 on: April 15, 2013, 02:58:44 PM »
                          Changeset 300

                          Scripts, Misc


                          Scripts
                             - addition of Q222, Q232 (ty equip, Junior).
                             - cleanup numerous quests (getQuestItemsCount > hasQuestItems, drop of "exitQuest(true)" on STARTED cases, misc). Need to do more, I was lazy to re-read all godamn quests...
                             - fix DoctorChaos respawn time (for regular RB time).

                          Misc
                             - fix revive animation, drop of _isPendingRevive and associated getter/setter - ty Kingzor / xblx.
                             - cleanup ItemSkills && ScrollOfRessurection itemhandlers (fix SoR consumption, made on skill call not on item call) - ty Kingzor / xblx.
                             - fix esc, target is supposed to be kept if you were casting a skill (but a second press on esc cancels the target)- ty dEvilKinG for report.
                             - drop GM bypasses regarding inventory capacity (avoid to be filled at 105/80).
                             - use of hasPet() when possible. hasPet() check doesn't check if != null (as instanceof is doing it).
                             - fix Olympiads zone ids 7 && 8, and move all spawn points farer to center (ty Rainbow Dash).
                             - fix the alert on console regarding Shadow Sense (ty Rainbow Dash).
                             
                          To be perfectly honest I was lazy those days and some things haven't be tested, notably olys zones (if they're wrong, complain to Hasha :p) and quests changes (that's just code changes, shouldn't alter the logic).



                          Changeset 301

                          Olympiads, Quests, Misc


                          Olympiads - ty Hasha.
                             - fix visual bug regarding participant HP bars.
                             - fix visual bug regarding participants buffs bar refresh (for spectators).
                             - wait time setted by default to 30sec.
                             - rework spectators system.
                             - drop ExOlympiadUserInfoSpectator packet (not used).
                             - add 2 configs (AltOlyWaitBattle && AltOlyWaitEnd).
                             - random cleanup.

                          Quests
                             - cleanup numerous quests (notably Q163, Q166, Q171, Q294, Q296).
                             
                          Misc
                             - cleanup ClanTable - ty Hasha.
                                - avoid to use getter/setter inside the file.
                                - scheduleRemoveClan parameter is changed for L2Clan not int (avoid to read 4 times the Map to find the L2Clan).
                             - cleanup L2Clan
                                - avoid to use getter/setter inside the file.
                                - Integer parameter > int.
                                - Drop of L2Clan version for setEnemyClan / setAttackerClan. Integer survivor > int.
                                - Edit deleteEnemyClan(L2Clan) / deleteAttackerClan(L2Clan) parameters from L2Clan to int (clanId).
                                - simplify few methods (notably ".contains" which implicitely returns a boolean).
                                - getAllSkills() is edited for getClanSkills().
                                - drop of _skillList, 2 removeSkill(int/L2Skill) and getSkills() methods (L2JIL unused) - ty Hasha.
                                - drop of addClanMember(L2ClanMember) method (private, 3 uses, 1 line method).
                                - getOnlineMembers(int) loses his parameter.
                                - addSkillEffects(), updateClanScoreInDB() methods are dropped.
                                - rework setReputationScore(int) method in order to avoid to create 3 times (!) clan members list, and regenerate getClanSkills() for every member. Use of Math.min/max.
                                - setHasHideout() / setHasCastle() renamed for setHideout() / setCastle(). Variables are also renamed.
                             - L2PcInstance
                                - the Map storing subclasses is initialized with instance itself, and final.
                             - sorted maps for subclasses, macros and skill lists - ty xblx, Trance.
                             - fix beginner shortcuts (self heal was overidden sit icon) - ty Kingzor.
                             - fix one systemMessage, and 3 others (not used yet, so not visible) - ty Hasha.
                             - drop of L2TIntObjectHashMap (only one use before, not used anymore).
                             - fix an issue regarding clan skills give back once Olympiads are done, if clan reputation is <= 0.
                             - fix top/bottom ; getting one OR the other doesn't mean you got both anymore (1 && 0 || 0 && 1 = 0, not 1). Ty Hasha.
                             - Skills (need to do a lot more about skills...)
                                - fix Focus Attack (set to 1, not add 1).



                          Rev 290 can be found here :

                          Click me
                          « Last Edit: April 15, 2013, 02:59:19 PM by SweeTs »

                          OfflineSweeTs

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                            Re: [Project] aCis - Interlude
                            « Reply #172 on: April 21, 2013, 07:12:53 AM »
                            Changeset 302

                            Quests, Misc


                            Quests
                               - addition of Q212, Q365, Q383

                            Misc
                               - fix a double animation on custom L2ClassMaster. Ty Kingzor.
                               - revert changes made on ExHeroList (not buggy anymore, but still not retail).
                               - L2Clan (again)
                                  - drop addSkill(L2Skill) method - unused.
                                  - addNewSkill(L2Skill)
                                     - manages to regroup 3 others packet sending in an existing getOnlineMembers() loop (avoid creation of 3 clan members lists per skill addition).
                                     - avoid to send skill refresh packet if the clan skill doesn't match your rights.
                                     - the message saying you earned a clan skill is now broadcasted to all clan members, rather than only clan leader (create some stuff to clan chat about...)
                                  - setReputation
                                     - refresh members skill list (when an update is needed).
                                     - fixes an error introduced in previous rev (rep points update has to be made even if an update isn't needed).

                            OfflineInnactive

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                              Re: [Project] aCis - Interlude
                              « Reply #173 on: June 11, 2013, 07:24:24 AM »
                              As i saw yesterday the project isn't more public they change it to Private. Don't know if this will help.

                              OfflineSweeTs

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                                Re: [Project] aCis - Interlude
                                « Reply #174 on: June 25, 2013, 03:39:02 PM »
                                As i saw yesterday the project isn't more public they change it to Private. Don't know if this will help.

                                Say what? :o It's semi-private. All info is in 1st post :) I update it whenever it's needed :)



                                Also, the progress is a bit stopped 2 months already, cuz Tryskell play too much online games.. but there is nothing to worry :D
                                « Last Edit: June 25, 2013, 03:40:17 PM by SweeTs »

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                                  Re: [Project] aCis - Interlude
                                  « Reply #175 on: July 01, 2013, 03:00:21 PM »
                                  Changeset 303

                                  Headquarters, Four sepulchers, Misc


                                  Headquarters
                                     - HPs are now properly setted, but during flag spawn (as we refactored npcs.xml, the NPC got 40HPs following L2OFF).
                                     - HPs is currently doubled when Noblesse HQ version is used (and not, as regular L2J, damages mitigation).
                                     - L2SiegeFlagInstance cleanup.
                                     - drop of SiegeFlagStatus.
                                     - show skill cast error message even out of castle area.

                                  Four sepulchers
                                     - Q620 rework (HTMs renamed, simplified structure).
                                     - Wigoth doesn't burn a Used Grave Pass anymore.
                                     - You can choose your recipe correctly.

                                  Misc
                                     - [301] fix an Integer > int issue : if parameter is an int, .remove( method of ArrayList removes by index, not by given object.
                                     - [301] revert an experimental code for ss/bss effect, which has been commited by negligeance (and was buggy).
                                     - fix a log warning related to a SystemMessage.
                                     - slight edit in targetReconsider() method in order mobs don't attack doors or invisible GMs (+ a lot more checks). Don't make anymore movement checks for "regular" targetReconsider (reserved for skills checks).
                                     - edit StatsSet logs, in order it gives info related to the missing stat.
                                     - L2CharTemplate/L2NpcTemplate got more values setted by default (if you have to create a custom template, you got minimum infos to care about).
                                     - drop unrelated/inheritated stats from doors templates (as it inherits from L2CharTemplate, not L2NpcTemplate, no need of exp/sp/rHand/lHand/etc).
                                     - add pdef/mdef of doors on admin shift click panel (more fashion).
                                     - fix an error in calcSiegeRegenModifer() formula (wasn't taking custom in consideration). Move method from double to boolean.
                                     - fix a concurrent issue on L2CommandChannel + basic cleanup.

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                                    Re: [Project] aCis - Interlude
                                    « Reply #176 on: July 08, 2013, 10:34:12 AM »
                                    Changeset 304

                                    Karma, Misc


                                    Karma
                                       - [L2J 6074] added retail karma drop/gain system.
                                       - KARMA_PLAYER_CAN_BE_KILLED_IN_PZ does only what the name suggests. Drop redundant checks on isInsidePeaceZone().
                                       - don't clean karma on death if ALT_GAME_DELEVEL is setted to False (as karma drop is related to xp loss upon death).
                                       - don't earn a PK point on summons/pets kills (but still earn karma).
                                       - drop 4 configs related to Karma calculation method.
                                       - restoring exp (via BSoR / res skills / GM commands add_xp) don't clean karma. Ty Zerador for report.

                                    Misc
                                       - L2CastleTeleporterInstance cleanup, also fix an HTM typo. Ty sahar.
                                       - [L2J 6070] cleanup calculateRewards(). Multiple fixes and performances tweaks.
                                          - doesn't create an empty map if aggrolist was empty.
                                          - avoid to calculate xp/sp gain if attacker is dead.
                                          - limit the list of rewarders to L2PcInstance (avoid all checks regarding summons).
                                          - fix issue regarding summons/summoner damages (one was overwriting the other, now it cumulates).
                                          - calculations are based on total damage made, not on maxHP of the monster.
                                       - don't earn a PvP point on summons/pets kills.
                                       - cleanup L2Party (internal vars uses rather than getters/setters, party broadcast setted to 12s instead of 10sec).
                                       - drop useless itemhandler ChristmasTree.
                                       - beast ss/sps are desactivated on summon death + cleanup poor overidden use on doDie() (L2Summon, L2PetInstance, L2SummonInstance).

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                                      Re: [Project] aCis - Interlude
                                      « Reply #177 on: July 14, 2013, 10:29:42 AM »
                                      Changeset 305

                                      Skills, Misc


                                      Skills
                                         - fix Polearm Accuracy (422), ty djdiablo for the fix.
                                         - fix treasure keys, based on previous SoR rework. You will stop to harass me with this at least, for Elmoreden's love.
                                            - drop DeluxeKeys skillhandler, add Keys itemhandler. DELUXE_KEY_UNLOCK is considered as a Dummy skill.
                                            - you can't consume a key on dead chests nor mimics ones (invalid target message).
                                            - regular keys are debugged : can't use on doors, and it uses the deluxe handler. Add the 60% luck on Chests.java script.
                                            - ONLY regular/deluxe keys for treasure chests are debugged. Others (pagan keys ?) would eventually be fixed when I will know their uses.

                                      Misc
                                         - summons don't intention-stuck anymore if they're broken during a skill cast (they will either follow you back or continue attack).
                                         - fix Anakim/Lilith "out" teleporters. Fix teleporters spawns, and players spawns to be centered on the "tile".
                                         - avoid to refresh twice overload and penalty checks at character restore.
                                         - fix package sell mode (must stay checked if previously checked), ty sahar for report.
                                         - added retail penalty system, ty devilking for patch.
                                         - edit config NoQuests for NoScripts, and make a use of it, ty Root for the idea.
                                         - peace zone stuff :
                                            - drop the different implementations of isInsidePeaceZone(), keeping one. As that method includes allowPeaceAttack() check, drop external checks.
                                            - summons can't force attack anymore players on peace zone. Instead, it will follow target. Drop also the message, as there isn't on L2OFF.
                                            
                                      TODO
                                         - missing SAs / dual passive skills drop/add on refreshExpertisePenalty().

                                      OfflineSweeTs

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                                        Re: [Project] aCis - Interlude
                                        « Reply #178 on: July 14, 2013, 10:31:00 AM »
                                        Also, new spawnlist (l2off generated) under test-mode.

                                        More here:

                                        http://acis.i-live.eu/index.php?topic=4516.0

                                        Big thanks to mcbigmac

                                        OfflineSweeTs

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                                          Re: [Project] aCis - Interlude
                                          « Reply #179 on: July 17, 2013, 11:05:45 AM »
                                          Changeset 306

                                          Quests, MapRegionTable, Misc (known in future generations as "Hasha commit" or ":) you Bingo quests")


                                          Quests
                                             - addition of Q381, Q382, Q384 (ty Tommy, roko91, Hasha for sexy help)

                                          MapRegionTable (ty Hasha)
                                             - merge TownManager and MapRegionTable.
                                             - fix an issue with regions, where dying from Valakas's Lair would lead to teleport back to TI Island (out of region array).
                                             - multiple code improvements and data update.
                                             
                                          Misc
                                             - cleanup items consumption messages (destroyItemByItemId() got it embedded), ty Hasha.
                                             - addition of scrambleString(string).

                                           

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