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/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */package net.sf.l2j.gameserver.handler.itemhandlers;import net.sf.l2j.gameserver.handler.IItemHandler;import net.sf.l2j.gameserver.model.L2ItemInstance;import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;/** * * @author HanWik */public class HeroItem implements IItemHandler{ private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here }; public void useItem(L2PlayableInstance playable, L2ItemInstance item) { if (!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance)playable; int itemId = item.getItemId(); if (itemId == YOUR ITEM ID - replace here) // Item to become hero { activeChar.setHero(true); activeChar.broadcastUserInfo(); } } /** * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds() */ public int[] getItemIds() { return ITEM_IDS; }}
mport net.sf.l2j.gameserver.handler.itemhandlers.Harvester;import net.sf.l2j.gameserver.handler.itemhandlers.HeroItem; import net.sf.l2j.gameserver.handler.itemhandlers.Maps;
_itemHandler.registerItemHandler(new BeastSpice()); _itemHandler.registerItemHandler(new HeroItem());