l2topzone.com
l2topzone.com

Author Topic: [Share]PvP Color system  (Read 5157 times)

0 Members and 1 Guest are viewing this topic.

OfflineDragoN.

  • L2 Glorious
  • Sr. Member
  • ****
  • Posts: 424
  • L2topzone Votes: 0
  • Servers reviews: 0
  • Country: Greece.
  • Reputation: +1385/-0
  • Gender: Male
    [Share]PvP Color system
    « on: December 09, 2010, 06:29:32 AM »
    l2topzone.com

    With this patch you will be able to set colors at an adjustable amount of pvp/pk points...
    Name color changes depend on pvp points and title color changes on pk points

    Code: [Select]
    Index: /java/config/l2jmods.properties
    ===================================================================
    --- /java/config/l2jmods.properties(revision 174)
    +++ /java/config/l2jmods.properties(working copy)
    @@ -161,4 +161,62 @@
     #----------------------------------
     EnableWarehouseSortingClan = False
     EnableWarehouseSortingPrivate = False
    -EnableWarehouseSortingFreight = False
    \ No newline at end of file
    +EnableWarehouseSortingFreight = False
    +
    +# ---------------------------------------
    +# Section: PvP Title Color Change System by Level
    +# ---------------------------------------
    +# Each Amount will change the name color to the values defined here.
    +# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
    +# according to the ColorForAmount value.
    +# Note: Colors Must Use RBG format
    +EnablePvPColorSystem = false
    +
    +# Pvp Amount & Name color level 1.
    +PvpAmount1 = 500
    +ColorForAmount1 = CCFF00
    +
    +# Pvp Amount & Name color level 2.
    +PvpAmount2 = 1000
    +ColorForAmount2 = 00FF00
    +
    +# Pvp Amount & Name color level 3.
    +PvpAmount3 = 1500
    +ColorForAmount3 = 00FF00
    +
    +# Pvp Amount & Name color level 4.
    +PvpAmount4 = 2500
    +ColorForAmount4 = 00FF00
    +
    +# Pvp Amount & Name color level 5.
    +PvpAmount5 = 5000
    +ColorForAmount5 = 00FF00
    +
    +# ---------------------------------------
    +# Section: PvP Nick Color System by Level
    +# ---------------------------------------
    +# Same as above, with the difference that the PK counter changes the title color.
    +# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
    +# according to the Title For Amount
    +# WAN: Colors Must Use RBG format
    +EnablePkColorSystem = false
    +
    +# Pk Amount & Title color level 1.
    +PkAmount1 = 500
    +TitleForAmount1 = 00FF00
    +
    +# Pk Amount & Title color level 2.
    +PkAmount2 = 1000
    +TitleForAmount2 = 00FF00
    +
    +# Pk Amount & Title color level 3.
    +PkAmount3 = 1500
    +TitleForAmount3 = 00FF00
    +
    +# Pk Amount & Title color level 4.
    +PkAmount4 = 2500
    +TitleForAmount4 = 00FF00
    +
    +# Pk Amount & Title color level 5.
    +PkAmount5 = 5000
    +TitleForAmount5 = 00FF00
    \ No newline at end of file
    Index: /java/net/sf/l2j/Config.java
    ===================================================================
    --- /java/net/sf/l2j/Config.java(revision 174)
    +++ /java/net/sf/l2j/Config.java(working copy)
    @@ -544,6 +546,28 @@
         public static booleanL2JMOD_ENABLE_WAREHOUSESORTING_CLAN;
         public static booleanL2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE;
         public static booleanL2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT;
    +public static booleanPVP_COLOR_SYSTEM_ENABLED;
    +public static intPVP_AMOUNT1;
    +public static intPVP_AMOUNT2;
    +public static intPVP_AMOUNT3;
    +public static intPVP_AMOUNT4;
    +public static intPVP_AMOUNT5;
    +public static intNAME_COLOR_FOR_PVP_AMOUNT1;
    +public static intNAME_COLOR_FOR_PVP_AMOUNT2;
    +public static intNAME_COLOR_FOR_PVP_AMOUNT3;
    +public static intNAME_COLOR_FOR_PVP_AMOUNT4;
    +public static intNAME_COLOR_FOR_PVP_AMOUNT5;
    +public static booleanPK_COLOR_SYSTEM_ENABLED;
    +public static intPK_AMOUNT1;
    +public static intPK_AMOUNT2;
    +public static intPK_AMOUNT3;
    +public static intPK_AMOUNT4;
    +public static intPK_AMOUNT5;
    +public static intTITLE_COLOR_FOR_PK_AMOUNT1;
    +public static intTITLE_COLOR_FOR_PK_AMOUNT2;
    +public static intTITLE_COLOR_FOR_PK_AMOUNT3;
    +public static intTITLE_COLOR_FOR_PK_AMOUNT4;
    +public static intTITLE_COLOR_FOR_PK_AMOUNT5;
         
         /** ************************************************** **/
     /** L2JMods Settings -End                              **/
    @@ -1654,6 +1678,34 @@
                     L2JMOD_ENABLE_WAREHOUSESORTING_CLAN     = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingClan", "False"));
                     L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False"));
                     L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingFreight", "False"));
    +               
    +    // PVP Name Color System configs - Start
    +    PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePvPColorSystem", "false"));
    +    PVP_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount1", "500"));
    +    PVP_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount2", "1000"));
    +    PVP_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount3", "1500"));
    +    PVP_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount4", "2500"));
    +    PVP_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount5", "5000"));
    +    NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount1", "00FF00"));
    +    NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount2", "00FF00"));
    +    NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount3", "00FF00"));
    +    NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));
    +    NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));
    +    // PvP Name Color System configs - End
    +   
    +    // PK Title Color System configs - Start
    +    PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePkColorSystem", "false"));
    +    PK_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PkAmount1", "500"));
    +    PK_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PkAmount2", "1000"));
    +    PK_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PkAmount3", "1500"));
    +    PK_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PkAmount4", "2500"));
    +    PK_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PkAmount5", "5000"));
    +    TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount1", "00FF00"));
    +    TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount2", "00FF00"));
    +    TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount3", "00FF00"));
    +    TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount4", "00FF00"));
    +    TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount5", "00FF00"));
    +    //PK Title Color System configs - End
     
                     if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
                     {
    Index: /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java
    ===================================================================
    --- /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java(revision 174)
    +++ /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java(working copy)
    @@ -177,6 +177,16 @@
             Quest.playerEnter(activeChar);
             activeChar.sendPacket(new QuestList());
             loadTutorial(activeChar);
    +
    +        // =================================================================================
    +        // Color System checks - Start =====================================================
    +        // Check if the custom PvP and PK color systems are enabled and if so ==============
    +        // check the character's counters and apply any color changes that must be done. ===
    +        if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills());
    +        if (activeChar.getPkKills()>=(Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePkColor(activeChar.getPkKills());
    +        // Color System checks - End =======================================================
    +        // =================================================================================
    +       
             
             if (Config.PLAYER_SPAWN_PROTECTION > 0)
                 activeChar.setProtection(true);
    @@ -3660,7 +3661,75 @@
             DuelManager.getInstance().broadcastToOppositTeam(this, update);
             }
     }
    -   
    +
    +// Custom PVP Color System - Start
    +public void updatePvPColor(int pvpKillAmount)
    +{
    +if (Config.PVP_COLOR_SYSTEM_ENABLED)
    +{
    +//Check if the character has GM access and if so, let them be.
    +if (isGM())
    +return;
    +{
    +if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2)))
    +{
    +getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1);
    +}
    +else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3)))
    +{
    +getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2);
    +}
    +else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4)))
    +{
    +getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3);
    +}
    +else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5)))
    +{
    +getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4);
    +}
    +else if (pvpKillAmount >= (Config.PVP_AMOUNT5))
    +{
    +getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT5);
    +}
    +}
    +}
    +}
    +//Custom PVP Color System - End
    +
    +// Custom Pk Color System - Start
    +public void updatePkColor(int pkKillAmount)
    +{
    +if (Config.PK_COLOR_SYSTEM_ENABLED)
    +{
    +//Check if the character has GM access and if so, let them be, like above.
    +if (isGM())
    +return;
    +{
    +if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount <= (Config.PVP_AMOUNT2)))
    +{
    +getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1);
    +}
    +else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount <= (Config.PVP_AMOUNT3)))
    +{
    +getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2);
    +}
    +else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount <= (Config.PVP_AMOUNT4)))
    +{
    +getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3);
    +}
    +else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount <= (Config.PVP_AMOUNT5)))
    +{
    +getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4);
    +}
    +else if (pkKillAmount >= (Config.PK_AMOUNT5))
    +{
    +getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5);
    +}
    +}
    +}
    +}
    +//Custom Pk Color System - End
    +
         @Override
         public final void updateEffectIcons(boolean partyOnly)
         {
    @@ -4996,6 +5065,10 @@
             // Add karma to attacker and increase its PK counter
             setPvpKills(getPvpKills() + 1);
     
    +      //Update the character's name color if they reached any of the 5 PvP levels.
    +        updatePvPColor(getPvpKills());
    +        broadcastUserInfo();
    +
             // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
             sendPacket(new UserInfo(this));
         }
    @@ -5047,6 +5120,10 @@
             setPkKills(getPkKills() + 1);
             setKarma(getKarma() + newKarma);
     
    +        //Update the character's title color if they reached any of the 5 PK levels.
    +        updatePkColor(getPkKills());
    +        broadcastUserInfo();
    +       
             // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
             sendPacket(new UserInfo(this));
         }

    Once again..if you dont know how to complie or how to apply a patch this isnt the right place for you! Get out of this topic and go find a guide for compling xD

    Credits to sauron3256 from L2J forum


    Linkback: https://l2topzone.com/forum/l2-java-projects/16/sharepvp-color-system/1984/


    Share via diggShare via facebookShare via linkedinShare via myspaceShare via redditShare via twitter
     


    Sitemap