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Offlineaashish

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    Totem Spirit
    « on: April 05, 2011, 07:17:35 AM »
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    Hi everyone! . I made this topic ,becuase i have porblem with Totem's and i don't found answer ,can anyone tell me how made totem's workable only with Fist's. i try make this with XML. here for example  show you what i do:

    Code: [Select]
    <skill id="76" levels="1" name="Bear Spirit Totem">
      <set name="mpConsume" val="13"/>
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="reuseDelay" val="90000"/>
      <set name="hitTime" val="2000"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <set name="aggroPoints" val="268"/>
      <set name="weaponsAllowed" val="1024"/> <!-- Fist, Dual Fist -->
      <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
      <using kind="Fist, Dual Fist"/>
      </cond>
      <for>
        <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
          <mul order="0x30" stat="runSpd" val="0.7"/>
    <using kind="Fist, Dual Fist"/>
          <mul order="0x30" stat="pAtk" val="1.2"/>
    <using kind="Fist, Dual Fist"/>
          <mul order="0x30" stat="cAtk" val="1.2"/>
    <using kind="Fist, Dual Fist"/>
        </effect>
      </for>
    </skill>

    And this is still don't work , please help me

    Linkback: https://l2topzone.com/forum/l2-requests/18/totem-spirit/2828/

    OfflineEwelyn

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      Re: Totem Spirit
      « Reply #1 on: April 05, 2011, 08:17:08 AM »
      Code: [Select]
      <skill id="76" levels="1" name="Bear Spirit Totem">
        <set name="mpConsume" val="13"/>
        <set name="power" val="0.0"/>
        <set name="target" val="TARGET_SELF"/>
        <set name="reuseDelay" val="90000"/>
        <set name="hitTime" val="2000"/>
        <set name="skillType" val="BUFF"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="castRange" val="-1"/>
        <set name="effectRange" val="-1"/>
        <set name="aggroPoints" val="268"/>
        <set name="weaponsAllowed" val="1024"/> <!-- Fist, Dual Fist -->
        <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
        <using kind="1024"/>
        </cond>
        <for>
          <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
            <mul order="0x30" stat="runSpd" val="0.7"/>
      <using kind="1024"/>
            <mul order="0x30" stat="pAtk" val="1.2"/>
      <using kind="1024"/>
            <mul order="0x30" stat="cAtk" val="1.2"/>
      <using kind="1024"/>
          </effect>
        </for>
      </skill>

      btw. what da fack pack do ya use as such easy things aren't workin' properly? o.O

      Offlineaashish

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        Re: Totem Spirit
        « Reply #2 on: April 05, 2011, 08:35:53 AM »
        I work on L2jArchid rev 1029

        OfflineSweeTs

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          Re: Totem Spirit
          « Reply #3 on: April 05, 2011, 10:41:04 AM »
          Quote
                <skill id="76" levels="1" name="Bear Spirit Totem">
                <set name="magicLvl" val="28" />
                <set name="mpConsume" val="13" />
                <set name="target" val="TARGET_SELF" />
                <set name="reuseDelay" val="90000" />
                <set name="hitTime" val="2000" />
                <set name="skillType" val="BUFF" />
                <set name="operateType" val="OP_ACTIVE" />
                <set name="aggroPoints" val="268" />
                <set name="weaponsAllowed" val="Dual Fist" />
                <for>
                   <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
                      <mul order="0x30" stat="runSpd" val="0.7"/>
                      <mul order="0x30" stat="pAtk" val="1.2"/>
                      <mul order="0x30" stat="cAtk" val="1.2"/>
                   </effect>
                </for>
             </skill>

          Simply you had to edit "weaponsAllowed" value to "Dual Fist" ;)


          Probably he facked up the code with [cond][/cond], which isn't implemented, that's why he wasn't able to do it on his own o.O

          PS: Also wrong section, it should be here8)
          « Last Edit: April 05, 2011, 02:21:41 PM by G4mB1t »

          Offlineaashish

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            Re: Totem Spirit
            « Reply #4 on: April 05, 2011, 04:08:16 PM »
                  <skill id="76" levels="1" name="Bear Spirit Totem">
                  <set name="magicLvl" val="28" />
                  <set name="mpConsume" val="13" />
                  <set name="target" val="TARGET_SELF" />
                  <set name="reuseDelay" val="90000" />
                  <set name="hitTime" val="2000" />
                  <set name="skillType" val="BUFF" />
                  <set name="operateType" val="OP_ACTIVE" />
                  <set name="aggroPoints" val="268" />
                  <set name="weaponsAllowed" val="Dual Fist" />
                  <for>
                     <effect name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
                        <mul order="0x30" stat="runSpd" val="0.7"/>
                        <mul order="0x30" stat="pAtk" val="1.2"/>
                        <mul order="0x30" stat="cAtk" val="1.2"/>
                     </effect>
                  </for>
               </skill>

            Simply you had to edit "weaponsAllowed" value to "Dual Fist" ;)


            Probably he facked up the code with [cond][/cond], which isn't implemented, that's why he wasn't able to do it on his own o.O

            PS: Also wrong section, it should be here8)

            sry for wrong section, anyway i made this just like you and this is still don't work ;/ Any other sugestions? .

            ps.And now when i turn server i saw some errors ;/


            OfflineSweeTs

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              Re: Totem Spirit
              « Reply #5 on: April 06, 2011, 07:50:21 AM »
              Did you tested with my code or on the basis of?
              Show us the error :)
              « Last Edit: April 06, 2011, 07:54:07 AM by G4mB1t »

              Offlineaashish

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                Re: Totem Spirit
                « Reply #6 on: April 06, 2011, 08:12:00 AM »

                yea I will test with you'r code and i try make this on the basis, here you have this error's, and i don't know why when im in you'r code i got error's too in weapons.xml
                1.error
                http://img218.imageshack.us/i/blad1y.png/

                2.error
                http://img215.imageshack.us/i/blad2.png/

                « Last Edit: April 06, 2011, 08:12:32 AM by aashish »

                OfflineSweeTs

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                  Re: Totem Spirit
                  « Reply #7 on: April 06, 2011, 09:25:27 AM »
                  So I have no idea whats going on o.O
                  Change pack :D

                  Offlineaashish

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                    Re: Totem Spirit
                    « Reply #8 on: April 06, 2011, 01:55:43 PM »

                    Damn it, ok anyway thanks for help.


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