Author Topic: [WTS] L2j Freya pack with event engine  (Read 1909 times)

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OfflineThelio

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    [WTS] L2j Freya pack with event engine
    « on: March 18, 2014, 06:57:19 AM »

    Welcome today i sell my server pack with source , server based on l2jserver with modyfications and more features. My pack use one server with 100 online. Look for more information's. Pack have Event TvT , CTF etc and event engine.

    Modifications skill:
    Decay/Fear/Switch/Fear/Blinding Blow/Bluff and more skills mods for pvp type server.
    33di24o.png

    Nice html on gm shop and teleport.

    Gatekeeper:
    2w1yszm.png
    Gm Shop with full multisell.
    v621qo.png
    Server files have , a pvp multifunction zone thanks for Wyatt :)
    29mtbgk.png

    2d0eubp.png

    67t5iw.png

    Full work cancel system look at screen with msg.
    Loot at custom config on my pack.
    #==============================================================#
    #                Progressive enchanting system                 #
    #==============================================================#
    # Enable/Disable progressive enchanting system (experimental).
    EnchantStepEnabled = False
    # Progressive enchanting mode. Values allowed = static, dynamic
    EnchantStepMode = static
    # If EnchantStepMode = static:
    # Value in percent (%). Reduced from enchant rate on each next enchant.
    # Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3
    #+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.
    # If EnchantStepMode = dynamic:
    # enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)
    # for example, if enchant step is 0.95
    # +10 = 66*(0.95^(10-4))
    # it only starts to make a real difference after +10,
    # so it's useful for servers with high max enchant.
    EnchantStepStatic = 4
    EnchantStepDynamic = 0.95
     
    #==============================================================#
    #                  Skill enchanting maximum                    #
    #==============================================================#
    # Turn this off to avoid skill enchanting.
    # Default: True
    EnableSkillEnchant = True
    # When this is enabled it will read the "SkillMaxEnchantLimitLevel" option.
    # Default: False
    EnableSkillMaxEnchantLimit = False
    # When this is over 0, it will cutoff the skill enchant level to it's value.
    # When it's 0 it will removed the current skill enchant.
    # Default: 30
    SkillMaxEnchantLimitLevel = 30
     
    #==============================================================#
    #                Custom Weapon PvP - Hero                      #
    #==============================================================#
    # Enchant In Weapons Hero ?
    EnableHeroWeaponEnchant = False
    # Elemental In Weapons PvP ?
    EnablePvPWeaponElement = False
    # Elemental In Weapons Hero ?
    EnableHeroWeaponElement = False
    # Argument In Weapons PvP ?
    EnablePvPWeaponAgument = False
    # Argument In Weapons Hero ?
    EnableHeroWeaponAgument = False
     
    #==============================================================#
    #              Max Elemental In Armors e Weapons               #
    #==============================================================#
    # System Max Elemental (1-14)
    ElementalCustomLevelEnable = False
    # Max Elemental in Weapons
    ElementalLevelWeapon = 14
    # Max Elemental In Armor

    Balans konfig daje szybką i wygodna konfigurację statystyk.
    #==============================================================#
    #                         WARNING                              #           
    #==============================================================#
    # Those settings can modify the behaviour of your server.
    # Your server will NOT be as retail servers.
    # Those settings are useful if you own some special server
    # or really small server.
    # NOTE : "true" to enable "false" to disable.
    #==============================================================#
    #                     Class Settings                           #
    #==============================================================#
    # Damage Multipliers for Magician characters.
    # Default: 1.0
    AltPDamageMages = 1.0
    AltMDamageMages = 1.0
    # Damage Multipliers for Fighter characters.
    # Default: 1.0
    AltPDamageFighters = 1.0
    AltMDamageFighters = 1.0
    # Damage Multipliers for pets and summons.
    # Default: 1.0
    AltPDamagePets = 1.0
    AltMDamagePets = 1.0
    # Damage Multipliers for NPCs (mobs).
    # Default: 1.0
    AltPDamageNpc = 1.0
    AltMDamageNpc = 1.0
     
    #==============================================================#
    #                     Class Settings                           #
    #==============================================================#
    # Both settings can work together .  The order Balancing
    # will be "Class vs. Class" and then "Class Balance" .
    # Enable Class Balance System (Class Vs Armor Vs (Mage or Fight)).
    # Set the variables in the table class_balance.
    # Default: False
    EnableClassBalanceSystem = False
    # Enable Class Vs Class Balance System.
    # Set the variables in the table class_vs_class.
    # Default: False
    EnableClassVsClassSystem = False
     
    #---------------------------------------------
    # Balance Dagger Classes                     -
    #---------------------------------------------
    DaggerVsHeavy = 1.00
    DaggerVsLight = 1.00
    DaggerVsRobe = 1.80
    #---------------------------------------------
    # Balance Archer Classes                     -
    #---------------------------------------------
    ArcherVsHeavy = 1.00
    ArcherVsLight = 1.00
    ArcherVsRobe = 1.00
    #---------------------------------------------
    # Balance Blunt Classes                     -
    #---------------------------------------------
    BluntVsHeavy = 1.00
    BluntVsLight = 1.00
    BluntVsRobe = 1.00
    #---------------------------------------------
    # Balance Dual-Weapon Classes                -
    #---------------------------------------------
    DualVsHeavy = 1.00
    DualVsLight = 1.00
    DualVsRobe = 1.00
    #---------------------------------------------
    # Balance Fist Classes                     -
    #---------------------------------------------
    FistVsHeavy = 1.00
    FistVsLight = 1.00
    FistVsRobe = 1.00
    #---------------------------------------------
    # Balance Sword Classes                     -
    #---------------------------------------------
    SwordVsHeavy = 1.00
    SwordVsLight = 1.00
    SwordVsRobe = 1.00
    #---------------------------------------------
    # Balance Pole Classes                     -
    #---------------------------------------------
    PoleVsHeavy = 1.00
    PoleVsLight = 1.00
    PoleVsRobe = 1.00

    #==============================================================#
    #                 Vote System HopZone/TopZone                  #
    #==============================================================#
    # Enable vote system?
    EnableVoteSystem = False
    #Hopzone = true / Topzone = false
    VoteSystemHopzone = False
    # Save Votes in Database?
    # Recomendable true if you Shutdown/Restart the server.
    SaveVotesIntoDataBase = False
    # Vote Page URL.
    # Working/Tested in HopZone.
    VoteSystemPage = http://l2.hopzone.net/lineage2/details/###
    # Reward players every xxx votes.
    VoteSystemVotes = 10
    # Frist Check delay.
    # In Seconds.
    VoteSystemStartCheckTime = 60
    # Continue Check delay.
    # In Seconds.
    VoteSystemRunCheckTime = 120
    # Items Rewards ID.
    # Separated whit a ",".
    VoteSystemItemID = 57,20034
    # Items Rewards Count.
    # Separated whit a ",".
    VoteSystemItemCount = 1000,2
     
    #==============================================================#
    #                   TopZone/Vote System                        #
    #==============================================================#
    # Enable vote system?
    TopZoneEnableVoteSystem = False
    #Hopzone = true / Topzone = false
    TopZoneVoteSystemHopzone = False
    # Save Votes in Database?
    # Recomendable true if you Shutdown/Restart the server.
    TopZoneSaveVotesIntoDataBase = False
    # Vote Page URL.
    # Working/Tested in HopZone.
    TopZoneVoteSystemPage = http://l2.hopzone.net/lineage2/details/74078/L2World-Servers
    # Reward players every xxx votes.
    TopZoneVoteSystemVotes = 10
    # Frist Check delay.
    # In Seconds.
    TopZoneVoteSystemStartCheckTime = 60
    # Continue Check delay.
    # In Seconds.
    TopZoneVoteSystemRunCheckTime = 120
    # Items Rewards ID.
    # Separated whit a ",".
    TopZoneVoteSystemItemID = 57,20034
    # Items Rewards Count.
    # Separated whit a ",".
    TopZoneVoteSystemItemCount = 1000,2


    #==============================================================#
    #       Automatic active soulshots/spiritshots log in          #
    #==============================================================#
    # Automatic activation of soulshots/spiritshots on player log in.
    AutoActivateShotsEnabled = False
    # Minimum shots needed to activate (make it over 100)
    AutoActivateShotsMin = 200
    # Consume shots (Soulshots, BlessedSpiritShots, Spiritshots)
    ConsumeSpiritSoulShots = True
     
    #==============================================================#
    #              Custom title for news characters                #
    #==============================================================#
    # Set this option to true to enable custom titles on new chars.
    CharTitle = False
    CharAddTitle = La2Pandora
     
    #==============================================================#
    #               Custom spawn news characters                   #
    #==============================================================#
    # Set true for custom spawn location.
    CustomSpawn = False
    SpawnX = 6458
    SpawnY = 6455
    SpawnZ = 5547
     
    #==============================================================#
    #                Custom items news characters                  #         
    #==============================================================#
    # Allow custom starter items?
    AllowCustomStarterItems = False
    # You must allow custom starter items!
    CustomStarterItems = 57,1000;
     
    #==============================================================#
    #          Distance from player for private store              #
    #==============================================================#
    # Minimum distance from player / npc to open a new private store shop
    ShopMinRangeFromPlayer = 0
    ShopMinRangeFromNpc = 0
     
    # This option will enable a alternatif leveling of soul Crystal
    EnableNewLevelingSoul = False
    Price for Source 15 Euro / Paypal
    Price for Source and Compiled Full Version with base - 25Euro.

    Send me for pm for information on buy pack.


    Linkback: https://l2topzone.com/forum/l2packs-files/23/wts-l2j-freya-pack-event-engine/18038/
    « Last Edit: March 18, 2014, 12:05:09 PM by GraetMaestro »


    OfflineHitsFr0mTheB0nG

    • Take someone who doesn't keep score, who's not looking to be richer, or afraid of losing, who has not the slightest interest even in his own personality: he's free.
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    Re: [WTS] L2j Freya pack with event engine
    « Reply #1 on: March 18, 2014, 10:03:55 AM »
    Fail pack dude..
    it's l2j that means it's free and also event engine code it's shared too..
    so what unique you want to sell?

    OfflineThelio

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      Re: [WTS] L2j Freya pack with event engine
      « Reply #2 on: March 18, 2014, 01:04:54 PM »
      This is no clean l2j , this l2j server core + russian core , and my fix , rework skill formulas and most rework core side. Most full work custom scripts rework for me and unique npc full secure

      OfflineHitsFr0mTheB0nG

      • Take someone who doesn't keep score, who's not looking to be richer, or afraid of losing, who has not the slightest interest even in his own personality: he's free.
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      Re: [WTS] L2j Freya pack with event engine
      « Reply #3 on: March 18, 2014, 07:11:38 PM »
      yes but all this things are shared.

      OfflineThelio

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        Re: [WTS] L2j Freya pack with event engine
        « Reply #4 on: March 19, 2014, 12:27:32 AM »
        Heh i not say custom codes balance etc :d all code rework and full working  on internet most code full bug , no secure etc i rework . and i said full rework core and datapack .

        OfflineGraetMaestro

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          Re: [WTS] L2j Freya pack with event engine
          « Reply #5 on: March 19, 2014, 11:09:26 AM »
          hello 
          ok all user know, exist a section  for discussions " L2 General Discussion "  and im sure any user understand  ,  thank you
          Read the Forum Rules...use the correct section... read  the section rules before post...Post clear your Topics and like say in the rules..check before if existe a Topic don't open new topics..bump after  the 24 houres...Don't use the EDIT to bump legaly your topic  because is not (after a few minutes +/- 20, the EDIT is considered a BUMP)....  dont forget  your server website link .... respect all users.

          OfflineThelio

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            Re: [WTS] L2j Freya pack with event engine
            « Reply #6 on: March 20, 2014, 03:26:24 AM »
            Very thanks +1

            OfflineThelio

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              Re: [WTS] L2j Freya pack with event engine
              « Reply #7 on: March 24, 2014, 12:39:18 AM »
              bump

              OfflineThelio

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                Re: [WTS] L2j Freya pack with event engine
                « Reply #8 on: April 09, 2014, 03:24:51 AM »
                bump :) screen on my server pm me

                OfflineThelio

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                  Re: [WTS] L2j Freya pack with event engine
                  « Reply #9 on: April 14, 2014, 03:37:03 PM »
                  bump

                  Offlinesolniak

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                    Re: [WTS] L2j Freya pack with event engine
                    « Reply #10 on: April 17, 2014, 01:47:02 AM »
                    Trusted seller good pack

                    OfflineThelio

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                      Re: [WTS] L2j Freya pack with event engine
                      « Reply #11 on: April 17, 2014, 01:28:46 PM »
                      Thanks


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