An important feature of the server is the phased development of content.
Stage 1 content: - All field RB. (Including the Priests.) - Epic Bosses: Core (50 lvl); Orfen (50 lvl); Ant Queen (40 lvl); Zaken (75 lvl) & Instance Zaken (75 lvl); Baium (80 lvl) & Instance Baium (80 lvl); - Elemental system, as well as Elemental bosses (Normal difficulty). 4 Elemental Locations (Forge of the Gods; Wall of Argos; Garden of Eva; Eather of Winds). - Also available: Heavenly Rift; Imperial Tomb (Specifically as a location, without Halish and Frintezza) - Gem synthesis system% brooches. And all the main content of the standard character development to the 80th level. - Catacombs and necropolises (65-69; 71-75). - Login event.
Content 2 stages: (3-4 weeks after the start) - Catacombs and necropolises (76-80). - Raid Bosses: Lilith and Anakim. And also Runes (Lilith, Anakim and the possibility of their synthesis). - Grand Boss: Antharas (84 lvl) & Instance Antharas (84 lvl). - Launch of Bananovent's (Details), as well as the ness. nipples. (15% extra damage)
Content 3 stages: (1.5-2 months after the start)
- Full functionality of Imperial Tomb (4 Tombs + Frintezza) - Launch of the event "Hour of Fortune of the Knights of Balthus." -Opening Zone: Elemental Bosses (Extreme Difficulty) -Access to Function: Polishing Equipment. - Preparation for the Launch: 1st Season of the Tournament "Unrivaled." - Introduction of the main items (Classic Original's) and their functionality in the main game content. (As well as a convenient way to get them, by game)
Content 4 stages: (2-3 months after the start
- Preparing for a global update on the latest patch laptops of Korean servers. - Launch of the 1st season of the "Unrivaled" tournament.
EXP / SP: x10
Adena: x3; (75% chance)
Drop: x2; * (Chance)
Spoil: x2; (Qty)
Elemental Exp: x1
Community Board (Alt + B):
Buff Helper: Set of Buffs for the Magician \ War. (Except Summon Buff, CC, CoP, Berserk Dance and similar buffs)
Mini Shop: where you can purchase supplies (Spirit Ore, Summon Crystals, etc.)
Game Shop: All goods that can be purchased through GS can also be obtained by game. Our project does not support Pay to win.
VIP - (A copy of the same Korean version) multi-level bonus system for the game account. The system has 7 levels, to achieve each level you need a certain amount of points. Points can be obtained by spending money in the game store and when killing mobs. With every mob there is a small chance to get one VIP point. The difference between your level and the level of the mob should not be more than 3 levels.
When spending money in the game store, 70% of the funds are converted into VIP points. VIP points are deducted 30 days after the last change in the VIP level. The number of points taken depends on your VIP level.