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Author Topic: [GUIDE]Custom armor/weapon/jewels stats  (Read 11183 times)

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OfflineTroia

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    [GUIDE]Custom armor/weapon/jewels stats
    « on: November 16, 2009, 03:32:47 AM »
    Okey As I think many ppl want to add in their servers custom armors/weapons/jewels i will post a guide but without pictures coz i don't have time
    1.Okey We Start We Say That we got our custom armor for example on our server and we want to add custom stats
    2.we go /gameserver/data/stats/skills and we make a new skill with big number e.g:99965
    3.We Add The Stats we want in that skill i will post a code for an example

    Code:
    <skill id="99965" levels="1" name="My custom armor">
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
        <mul val='1.10' order='0x30' stat='pDef'/> <----here we put the stats we want the up leave it as it has---->
      </for>
    </skill>
    </list>
    We Remember  our SKILL ID witch is 99965
    FOR YOUR CUSTOM STATS take a look at the xml codes here http://www.l2jdp.com/trac/wiki/XML
    Okey Now we want those stats to be added only if the whole set is completed
    4.We Go To Our Database armorsets
    5.We Find Our Armor Set
    6. At The Skill Id We Put Our Skill Number And Evrika We Are Ready:p
    Something more about custom jewels witch is basic
    7.Some ppl want to make custom jewels but they must fix that when the players wear 2 same custom jewels get only the one's stats
    like if u put 2 baium on u you still get 4% not 8%
    8.Okey We Make Again Our Custom Skill at gameserver/data/stats/skills

    Code:
    <skill id="99999" levels="1" name="My custom jewel">
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
        <mul val='1.10' order='0x30' stat='pDef'/> <----here we put the stats we want the up leave it as it has---->
      </for>
    </skill>
    </list>
    Keep ur skill id number
    9.Okey Now We Go To Our Database armor
    10.We Find Our Armor And At the skill we PUT THAT
    99999-1
    this means that if u wear the jewel it get's only 1 time stats so if u were 2 same the stats will be the same
    i Hope you like my guides
    Also Don't Forget to save the files as 99999.xml
    save the as XML files and put as  name the start of skills and the end for example
    99995-99999.xml
    THe tactic is the same for weapons
    Yours Maestro
    If It is alreay posted tell it with link

    Linkback: https://l2topzone.com/forum/index.php?topic=192.0

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    OfflineStathinho

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    Re: [GUIDE]Custom armor/weapon/jewels stats
    « Reply #1 on: December 31, 2009, 02:25:42 AM »
    1)Very nice guide and helpful!
    2)Try to make it more attractive with colours, spaces, enters, etc., because the people will not read it because it is kinda big and boring!

    Offlinedyingfate

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      • DyingFate
    Re: [GUIDE]Custom armor/weapon/jewels stats
    « Reply #2 on: January 02, 2010, 04:58:02 AM »
    He's making a guide for server owners not 12 year olds.  Colors should mean nothing to a person that needs a guide...

    Offlinel2eclipse

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    Re: [GUIDE]Custom armor/weapon/jewels stats
    « Reply #3 on: January 06, 2010, 04:49:18 PM »
    nice

    OfflineDownUnder

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    Re: [GUIDE]Custom armor/weapon/jewels stats
    « Reply #4 on: January 15, 2010, 04:37:17 PM »
    Very Nice Share Man..But I Thing I See Same TopiC In Mxc...........Copy/Paste?? Or Alone?

    OfflineL2BeCool

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    Re: [GUIDE]Custom armor/weapon/jewels stats
    « Reply #5 on: January 18, 2010, 09:36:04 AM »
    nice guide dude

    anyway i hate custom items :P

     

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